ABSTRACT
We present the design and evaluation of Scalebridge VR, an immersive educational game that teaches children the mathematical skill of proportional reasoning. The game uses brain-computer-interface-based adaptive level difficulty to modulate difficulty of the game based on the player’s attention and meditation state. The game is an adaptation of previously introduced Scalebridge game that did not use virtual reality, but was shown to be an effective tool for learning proportional reasoning.
Supplemental Material
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- Krzysztof Pietroszek. 2018a. Raycasting in Virtual Reality. In Encyclopedia of Computer Graphics and Games, Newton Lee (Ed.). Springer International Publishing, Cham, 1–3. https://doi.org/10.1007/978-3-319-08234-9_180-1Google Scholar
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- Liudmila Tahai, James . R. Wallace, Christian Eckhardt, and Krzysztof Pietroszek. 2019. Scalebridge: Design and Evaluation of Adaptive Difficulty Proportional Reasoning Game for Children. In 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games). 1–4. https://doi.org/10.1109/VS-Games.2019.8864526Google Scholar
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