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Towards Designing Bodily Integrated Play

Published:09 February 2020Publication History

ABSTRACT

There is an increasing trend in utilizing interactive technology for bodily integrations, such as additional limbs and ingestibles. Prior work on bodily integrated systems mostly examined them from a productivity perspective. In this article, we suggest examining this trend also from an experiential, playful perspective, as we believe that these systems offer novel opportunities to engage the human body through play. Hence, we propose that there is an opportunity to design "bodily integrated play". By relating to our own and other's work, we present an initial set of design strategies for bodily integrated play, aiming to inform designers on how they can engage with such systems to facilitate playful experiences, so that ultimately, people will profit from bodily play's many physical and mental wellbeing benefits even in a future where machine and human converge.

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Index Terms

  1. Towards Designing Bodily Integrated Play

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    • Published in

      cover image ACM Conferences
      TEI '20: Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction
      February 2020
      978 pages
      ISBN:9781450361071
      DOI:10.1145/3374920
      • General Chairs:
      • Elise van den Hoven,
      • Lian Loke,
      • Program Chairs:
      • Orit Shaer,
      • Jelle van Dijk,
      • Andrew Kun

      Copyright © 2020 ACM

      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 9 February 2020

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      • research-article

      Acceptance Rates

      TEI '20 Paper Acceptance Rate37of132submissions,28%Overall Acceptance Rate393of1,367submissions,29%

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