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Hypertextural Garments on Pixar’s Soul

Published:20 August 2020Publication History

ABSTRACT

The art direction of Soul’s version of New York City sought a highly detailed ”hypertextural” style to contrast the ethereal volumetric world our characters visit later in the film. Many New York City shots were extreme closeups of main characters playing various instruments. This meant extreme closeups of our main characters’ various garments. The Soul characters team identified that increasing the detail of our garment assets heightened the separation between the two worlds. To help establish this highly detailed look, the team developed a render-time deformation pipeline for geometric thread detail.

References

  1. Philip Child and Colin Thompson. 2012. Ill-Loom-inating Handmade Fabric in Brave.Google ScholarGoogle Scholar
  2. Pixar. 2012. OpenSubdiv. http://graphics.pixar.com/opensubdiv/Google ScholarGoogle Scholar
  3. Pixar. 2015. Universal Scene Description. http://graphics.pixar.com/usd/Google ScholarGoogle Scholar
  1. Hypertextural Garments on Pixar’s Soul

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      • Published in

        cover image ACM Conferences
        SIGGRAPH '20: ACM SIGGRAPH 2020 Talks
        August 2020
        152 pages
        ISBN:9781450379717
        DOI:10.1145/3388767

        Copyright © 2020 Owner/Author

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 20 August 2020

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        • invited-talk
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        • Refereed limited

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        Overall Acceptance Rate1,822of8,601submissions,21%

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