skip to main content
research-article

Design Guidelines for an Interactive 3D Model as a Supporting Tool for Exploring a Cultural Site by Visually Impaired and Sighted People

Published:19 August 2020Publication History
Skip Abstract Section

Abstract

Being able to explore and familiarise themselves with the structure and details of a cultural site before actually visiting it is fundamental for orienting visually impaired people during the visit; otherwise, it is particularly difficult to gain a global understanding of the structure and an overall impression of a square, a church, or a large monument. Our project addressed this problem by using low cost 3D models combined with audio descriptions to enable visually impaired users to explore the cultural site autonomously. Audio descriptions are organised into three groups (for historical, practical, and architectural information), and for each group, several tracks are recorded giving increasing levels of details. Users can easily navigate through the audio tracks to follow their tactile exploration by listening to the information they are most interested in. Relevant details are reproduced separately and linked to the main model via the audio tracks. A goal of our model is to enhance the understanding of the cultural site also for partially sighted as well as sighted people, making them able to appreciate the details of the architectural design using both visual and auditory senses. We exploited low-cost and partially open-source technologies, thus rendering our system easily replicable. We evaluated the interactive system with blind, partially sighted, and sighted users. Our user test confirmed the validity of our approach: (1) the 3D models and the tactile reproduction of details obtained via a low-cost 3D printing solution are well perceived by touch; (2) the semantic auditory information activated via perceptible buttons on demand and the different content levels for the audio tracks are suitable for an interactive, autonomous, and satisfying exploration; and (3) relevant details are well perceived. Finally, we propose guidelines to use in the 3D reproduction of buildings or large sites based on our experience.

References

  1. 3D Photoworks. 2019. Accessed on July 5. http://www.3dphotoworks.com.Google ScholarGoogle Scholar
  2. G. Anagnostakis, M. Antoniou, E. Kardamitsi, T. Sachinidis, P. Koutsabasis, M. Stavrakis, and D. Zissis. 2016. Accessible museum collections for the visually impaired: Combining tactile exploration, audio descriptions and mobile gestures. In Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct. ACM, New York, 1021--1025.Google ScholarGoogle Scholar
  3. K. K. Arcand, A. Jubett, M. Watzke, S. Price, K. T. Williamson, and P. Edmonds. 2019. Touching the stars: Improving NASA 3D printed data sets with blind and visually impaired audiences. Arxiv Preprint Arxiv:1906.06457.Google ScholarGoogle Scholar
  4. Balabolka. 2018. Accessed on January 18. http://www.cross-plus-a.com/balabolka.htm.Google ScholarGoogle Scholar
  5. BANA and CBA. 2010. Guidelines and Standards for Tactile Graphics. Web Version - February 2012, http://www.brailleauthority.org/tg/web-manual/index.html.Google ScholarGoogle Scholar
  6. J. Bornschein, D. Bornschein, and G. Weber. 2018. Comparing computer-based drawing methods for blind people with real-time tactile feedback. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. ACM, New York, 115.Google ScholarGoogle Scholar
  7. A. Brock. 2013. Touch the map! Designing interactive maps for visually impaired people. In Proceedings of ACM SIGACCESS Accessibility and Computing, 105, 9--14.Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. A. M. Brock, J. E. Froehlich, J. Guerreiro, B. Tannert, A. Caspi, J. Schöning, and S. Landau. 2018. SIG: Making maps accessible and putting accessibility in maps. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (SIG03). ACM, New York.Google ScholarGoogle Scholar
  9. E. Buehler, N. Comrie, M. Hofmann, S. McDonald, and A. Hurst. 2016. Investigating the implications of 3D printing in special education. ACM Transactions on Accessible Computing (TACCESS) 8, 3 (2016), 11.Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. F. Buonamici, M. Carfagni, R. Furferi, L. Governi, and Y. Volpe. 2016. Are we ready to build a system for assisting blind people in tactile exploration of bas-reliefs? Sensors 16, 9 (2016), 1361.Google ScholarGoogle ScholarCross RefCross Ref
  11. J. Carter and D. Fourney. 2005. Research based tactile and haptic interaction guidelines. In Guidelines on Tactile and Haptic Interaction (GOTHI’05), 84--92.Google ScholarGoogle Scholar
  12. F. D'Agnano, C. Balletti, F. Guerra, and P. Vernier. 2015. Tooteko: A case study of augmented reality for an accessible cultural heritage. Digitization, 3D printing and sensors for an audio-tactile experience. Int. Arch. Photogramm. Remote Sens. Spatial Inf. Sci. XL-5/W4, 207--213.Google ScholarGoogle Scholar
  13. P. Dalgaard. 2008. Analysis of variance and the Kruskal-Wallis test. In Introductory Statistics with R, Statistics and Computing. Springer, New York, 127--143.Google ScholarGoogle Scholar
  14. E. Demetrescu. 2015. Archaeological stratigraphy as a formal language for virtual reconstruction. Theory and practice. Journal of Archaeological Science 57, 42--55.Google ScholarGoogle ScholarCross RefCross Ref
  15. DSpeech. 2018. Accessed on January 18. http://dimio.altervista.org/ita/.Google ScholarGoogle Scholar
  16. S. Giraud, A. M. Brock, M. J.-M. Macé and C. Jouffrais. 2017. Map learning with a 3D printed interactive small scale model: Improvement of space and text memorization in visually impaired students. Frontiers in Psychology 8, 930.Google ScholarGoogle ScholarCross RefCross Ref
  17. T. Götzelmann. 2014. Interactive tactile maps for blind people using smartphones’ integrated cameras. In Proceedings of ITS 2014, Dresda, 381--385.Google ScholarGoogle ScholarDigital LibraryDigital Library
  18. T. Götzelmann and A. Pavkovic. 2014. Towards automatically generated tactile detail maps by 3D printers for blind persons. In Proceedings of the 14th International Conference on Computers Helping People with Special Needs (ICCHP’14). Springer International Publishing, vol. 8548, 1--7.Google ScholarGoogle Scholar
  19. T. Götzelmann and K. Winkler. 2015. SmartTactMaps: A smartphone-based approach to support blind persons in exploring tactile maps. In Proceedings of the 8th ACM International Conference on Pervasive Technologies Related to Assistive Environments (2). ACM, New York.Google ScholarGoogle Scholar
  20. J. Gual, M. Puyuelo, and J. Lloveras. 2011. Universal design and visual impairment: Tactile products for heritage access. In Proceedings of the 18th International Conference on Engineering Design (ICED 11), Impacting Society through Engineering Design. Vol. 5, Design for X/Design to X, Lyngby/Copenhagen, Denmark, 155--164.Google ScholarGoogle Scholar
  21. J. Gual, M. Puyuelo, and J. Lloveras. 2014. Three-dimensional tactile symbols produced by 3D printing: Improving the process of memorizing a tactile map key. British Journal of Visual Impairment 32, 3 (2014), 263--278.Google ScholarGoogle ScholarCross RefCross Ref
  22. J. Guerreiro, D. Ahmetovic, K. M. Kitani, and C. Asakawa. 2017. Virtual navigation for blind people: Building sequential representations of the real-world. In Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility. ACM, New York, 280--289.Google ScholarGoogle Scholar
  23. G. Haus. 2016. Cultural heritage and ICT: State of the art and perspectives. DigitCult-Scientific Journal on Digital Cultures 1, 1 (2016), 9--20.Google ScholarGoogle Scholar
  24. S. Heo, S. Song, J. Kim, and H. Kim. 2017. RT-IFTTT: Real-time IOT framework with trigger condition-aware flexible polling intervals. In Proceedings of the IEEE Real-Time Systems Symposium (RTSS). 266--276.Google ScholarGoogle Scholar
  25. S. Hayhoe. 2008. Arts, Culture and Blindness: Studies of Blind Students in the Visual Arts. Cambria Press, Youngstown, PA.Google ScholarGoogle Scholar
  26. Hi-Storia. 2019. Accessed on July 5. https://www.hi-storia.it/.Google ScholarGoogle Scholar
  27. L. Holloway, K. Marriot, and M. Butler. 2018. Accessible maps for the blind: Comparing 3D printed models with tactile graphics. In Proceedings of CHI 2018, N° 198. Montreal, Canada.Google ScholarGoogle Scholar
  28. S. Invitto. 2013. Neuroestetica e ambiente percettivo: Pensare strutture interattive a tre dimensioni. SCIRES-IT, 3, 1 (2013), 35--46.Google ScholarGoogle Scholar
  29. T. H. Jung and M. C. Tom Dieck. 2017. Augmented reality, virtual reality and 3D printing for the co-creation of value for the visitor experience at cultural heritage places. Journal of Place Management and Development 10, 2 (2017), 140--151.Google ScholarGoogle ScholarCross RefCross Ref
  30. H. Koenig, J. Schneider, and T. Strothotte. 2000. Haptic exploration of virtual buildings using non-realistic rendering. In Proceedings of the International Conference on Cumputers Helping People with Special Needs. Karlsruhe, 377--384.Google ScholarGoogle Scholar
  31. P. Kosmas, G. Galanakis, V. Constantinou, G. Drossis, M. Christofi, I. Klironomos, and C. Stephanidis. 2019. Enhancing accessibility in cultural heritage environments: Considerations for social computing. Universal Access in the Information Society, 1--12.Google ScholarGoogle Scholar
  32. O. Lahav and D. Mioduser. 2008. Haptic-feedback support for cognitive mapping of unknown spaces by people who are blind. International Journal of Human-Computer Studies 66, 1 (2008), 23--35.Google ScholarGoogle ScholarDigital LibraryDigital Library
  33. R. McMillen. 2015. Museum disability access: Social inclusion opportunities through innovative new media practices. Pacific Journal 10 (2015), 95--107.Google ScholarGoogle Scholar
  34. C. Mircioiu and J. Atkinson. 2017. A comparison of parametric and non-parametric methods applied to a Likert scale. Pharmacy 5, 2 (2017), 1--12.Google ScholarGoogle ScholarCross RefCross Ref
  35. B. A. Morrongiello, G. K. Humphrey, B. Timney, J. Choi, and P. T. Rocca. 1994. Tactual object exploration and recognition in blind and sighted children. Perception 23, 7 (1994), 833--848.Google ScholarGoogle ScholarCross RefCross Ref
  36. F. S. Nahm. 2016. Nonparametric statistical tests for the continuous data: The basic concept and the practical use. Korean Journal of Anesthesiology 69, 1 (2016), 8--14.Google ScholarGoogle ScholarCross RefCross Ref
  37. M. Neumüller, A. Reichinger, F. Rist, and C. Kern. 2014. 3D printing for cultural heritage: Preservation, accessibility, research and education. In 3D Research Challenges in Cultural Heritage. Springer, Berlin, 119--134.Google ScholarGoogle Scholar
  38. N. Papazafiropulos, L. Fanucci, B. Leporini, S. Pelagatti, and R. Roncella. 2016. Haptic models of arrays through 3D printing for computer science education. In Proceedings of the International Conference on Computers Helping People with Special Needs. Springer, Cham, 491--498.Google ScholarGoogle Scholar
  39. A. Polianytsia, O. Starkova, and K. Herasymenko. 2016. Survey of hardware IoT platforms. In Proceedings of the 3rd International Scientific-Practical Conference Problems of Infocommunications Science and Technology (PIC S8T). 152--153.Google ScholarGoogle Scholar
  40. B. Poppinga, C. Magnusson, M. Pielot, and K. Rassmus-Gröhn. 2011. TouchOver map: Audio-tactile exploration of interactive maps. In Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services. 545--550.Google ScholarGoogle Scholar
  41. L. C. Quero, J. L. Bartolomé, S. Lee, E. Han, S. Kim, and J. Cho. 2018. An interactive multimodal guide to improve art accessibility for blind people. In Proceedings of ASSETS’18. Galway, Ireland, 346--348.Google ScholarGoogle Scholar
  42. A. Reichinger, A. Fuhrmann, S. Maierhofer, and W. Purgathofer. 2016. Gesture-based interactive audio guide on tactile reliefs. In Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility. Reno, Nevada, USA, 91--100.Google ScholarGoogle Scholar
  43. V. Rossetti, F. Furfari, B. Leporini, S. Pelagatti, and A. Quarta. 2018. Enabling access to cultural heritage for the visually impaired: An interactive 3D model of a cultural site. In Procedia Computer Science. Vol. 130, 383--391.Google ScholarGoogle ScholarDigital LibraryDigital Library
  44. V. Rossetti, F. Furfari, B. Leporini, S. Pelagatti, and A. Quarta. 2018. Smart cultural site: An interactive 3D model accessible to people with visual impairment. In Proceedings of the IOP Conference Series: Materials Science and Engineering. Vol. 364, IOP Publishing, 012019.Google ScholarGoogle Scholar
  45. R. Scopigno, P. Cignoni, N. Pietroni, M. Callieri, and M. Dellepiane. 2014. Digital fabrication technologies for cultural heritage (STAR). In Proceedings of the 12th Eurographics Workshops on Graphics and Cultural Heritage. 75--85.Google ScholarGoogle Scholar
  46. C. Senette, M. C. Buzzi, M. Buzzi, B. Leporini, and L. Martusciello. 2013. Enriching graphic maps to enable multimodal interaction by blind people. In Proceedings of the 7th International Conference on Universal Access in Human-Computer Interaction (UAHCI’13), C. Stephanidis and M. Antona (Eds.). Lecture Notes in Computer Science, vol. 8009. Springer, New York, 2013, 576--583.Google ScholarGoogle Scholar
  47. L. Shi, H. Lawson, Z. Zhang, and S. Azenkot. 2019. Designing interactive 3d printed models with teachers of the visually impaired. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. 1--14.Google ScholarGoogle Scholar
  48. L. Shi, I. Zelzer, C. Feng, and S. Azenkot. 2016. Tickers and talker: An accessible labeling toolkit for 3D printed models. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. ACM, New York, 4896--4907.Google ScholarGoogle Scholar
  49. C. Springsguth and G. Weber. 2003. Design issues of relief maps for haptic display. In Proceedings of the 10th International Conference on Human-Computer Interaction, C. Stephanidis (Ed.). Crete, Greece, 1477--1481.Google ScholarGoogle Scholar
  50. A. F. Tatham. 1991. The design of tactile maps: Theoretical and practical considerations. mapping the nations. In Proceedings of the 15th International Cartographic Conference. Vol. 1, London ICA, 157--166.Google ScholarGoogle Scholar
  51. Touch Graphics. 2019. Accessed on July 5. http://touchgraphics.com/.Google ScholarGoogle Scholar
  52. R. Urbas, M. Pivar, and U. S. Elesini. 2016. Development of tactile floor plan for the blind and the visually impaired by 3D printing technique. Journal of Graphic Engineering and Design 7, 1 (2016), 19--26.Google ScholarGoogle ScholarCross RefCross Ref
  53. R. Vaz, P. O. Fernandes, and A. C. R. Veiga. 2018. Designing an interactive exhibitor for assisting blind and visually impaired visitors in tactile exploration of original museum pieces. Procedia Computer Science 138, 561--570.Google ScholarGoogle ScholarCross RefCross Ref
  54. Z. Wang, B. Li, T. Hedgpeth, and T. Haven. 2009. Instant tactile-audio map: enabling access to digital maps for people with visual impairment. In Proceedings of the 11th International ACM SIGACCESS Conference on Computers and Accessibility. 43--50.Google ScholarGoogle Scholar

Index Terms

  1. Design Guidelines for an Interactive 3D Model as a Supporting Tool for Exploring a Cultural Site by Visually Impaired and Sighted People

        Recommendations

        Comments

        Login options

        Check if you have access through your login credentials or your institution to get full access on this article.

        Sign in

        Full Access

        • Published in

          cover image ACM Transactions on Accessible Computing
          ACM Transactions on Accessible Computing  Volume 13, Issue 3
          September 2020
          152 pages
          ISSN:1936-7228
          EISSN:1936-7236
          DOI:10.1145/3415159
          Issue’s Table of Contents

          Copyright © 2020 ACM

          Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

          Publisher

          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 19 August 2020
          • Accepted: 1 May 2020
          • Revised: 1 February 2020
          • Received: 1 February 2019
          Published in taccess Volume 13, Issue 3

          Permissions

          Request permissions about this article.

          Request Permissions

          Check for updates

          Qualifiers

          • research-article
          • Research
          • Refereed

        PDF Format

        View or Download as a PDF file.

        PDF

        eReader

        View online with eReader.

        eReader

        HTML Format

        View this article in HTML Format .

        View HTML Format