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Industrial solution of film and television art based on game engine under artificial intelligence

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Published:26 October 2020Publication History

ABSTRACT

With the rapid development of computer technology, higher requirements are put forward for the design of game software. As a typical example, artificial intelligence technology is one of the main technologies in the development and application of game software in recent years, which can meet the requirements of realtime characteristics and bring more rich experience for game players. This paper mainly discusses the application of AI technology from game engine, character movement and path planning.

References

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  2. Wang Zhenyu, research and implementation of intelligent role behavior in computer games [D]. Hunan Normal University, 2010Google ScholarGoogle Scholar
  3. Wang Wanliang, introduction to artificial intelligence [M]. Beijing: Higher Education Press, 2011, 38Google ScholarGoogle Scholar
  4. Bourog D M, Seemann G. artificial intelligence in game development [M] Nanjing: Southeast University Press, 2006Google ScholarGoogle Scholar
  5. Wang Ruixue. Research and application of multi player FPS game engine based on DirectX9.0 [D]. Taiyuan University of technology, 2010Google ScholarGoogle Scholar

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  1. Industrial solution of film and television art based on game engine under artificial intelligence

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    • Published in

      cover image ACM Other conferences
      AIAM2020: Proceedings of the 2nd International Conference on Artificial Intelligence and Advanced Manufacture
      October 2020
      566 pages
      ISBN:9781450375535
      DOI:10.1145/3421766

      Copyright © 2020 ACM

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 26 October 2020

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      • short-paper
      • Research
      • Refereed limited

      Acceptance Rates

      AIAM2020 Paper Acceptance Rate100of285submissions,35%Overall Acceptance Rate100of285submissions,35%

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