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Designing Gaming Wearables: From Participatory Design to Concept Creation

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Published:14 February 2021Publication History

ABSTRACT

In this pictorial, we depict our design process on gaming wearables starting from participatory design workshops to concept creation. Wearables possess strong qualities for gaming such as performativity, sociality and interactivity. However, it is an emergent field and there is a dearth of design knowledge especially when it comes to designing wearables for mainstream gaming platforms such as game consoles. Our aim is to explore this field elaborately with a research through design approach and also clearly exemplify how our design process progressed through different phases. Our results, apart from helping wearables designers to understand critical features for mainstream gaming, will also demonstrate the techniques and methods for extracting knowledge from PD workshops and incorporating it in a conceptual design phase.

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        • Published in

          cover image ACM Other conferences
          TEI '21: Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction
          February 2021
          908 pages
          ISBN:9781450382137
          DOI:10.1145/3430524

          Copyright © 2021 ACM

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          Publication History

          • Published: 14 February 2021

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          Acceptance Rates

          TEI '21 Paper Acceptance Rate40of136submissions,29%Overall Acceptance Rate393of1,367submissions,29%

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