skip to main content
10.1145/3441000.3441027acmotherconferencesArticle/Chapter ViewAbstractPublication PagesozchiConference Proceedingsconference-collections
research-article

Understanding Older Adult Values through Technologies Used for Crafting

Authors Info & Claims
Published:15 February 2021Publication History

ABSTRACT

The experience of ageing is of great interest to interaction design, chiefly to better meet the needs of older adults with assistive technology. Crafting is often part of this experience, yet little explored in previous research, even though it is inherently creative and social. In interaction design, making approaches are known to move the agency of creation away from designers and towards end-users. The aim of this research was to understand and characterize the aspects of crafting that are intrinsically valued by older adult crafters, with a view to understanding how new forms of technologies and socio-technical practices might be designed while honoring these values. We worked with two crafting communities over a period of two months and conducted interviews, participant observations and cultural probes, aimed at exploring the role of technology within crafting. Our results highlighted values that lead to technology being included in crafting practices: belonging, quality, and creativity. We discuss how these values open up a design space for creating technologies with older adult crafters.

References

  1. Aloha Hufana Ambe, Margot Brereton, Alessandro Soro, Laurie Buys and Paul Roe. 2019. The Adventures of Older Authors: Exploring Futures through Co-Design Fictions. In Proceedings of CHI Conference on Human Factors in Computing Systems Proceedings (CHI 2019). ACM, New York, NY, USA. http://dx.doi.org/https://doi.org/10.1145/3290605.3300588Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Aloha Hufana Ambe, Margot Brereton, Alessandro Soro, Min Zhen Chai, Laurie Buys and Paul Roe. 2019. Older People Inventing Their Personal Internet of Things with the Iot Un-Kit Experience. In Proceedings of 2019 CHI Conference on Human Factors in Computing Systems (CHI ’19). ACM, New York, NY, USA, Association for Computing Machinery, New York, NY, USA, Paper 322, 1–15. http://dx.doi.org/DOI:https://doi-org.ezp01.library.qut.edu.au/10.1145/3290605.3300552Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Jeffrey Bardzell, Shaowen Bardzell, Cindy Lin, Silvia Lindtner and Austin Toombs. 2017. Hci's Making Agendas. Foundations and Trends® in Human–Computer Interaction 11, 3, 126-200. http://dx.doi.org/10.1561/1100000066Google ScholarGoogle Scholar
  4. Jeffrey Bardzell, Shaowen Bardzell and Austin Toombs. 2014. "Now That's Definitely a Proper Hack": Self-Made Tools in Hackerspaces. In Proceedings of SIGCHI Conference on Human Factors in Computing Systems (CHI ’14). ACM, Association for Computing Machinery, New York, NY, USA, 473–476, 473-476. http://dx.doi.org/10.1145/2556288.2557221Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Danah Boyd. Why Youth (Heart) Social Network Sites: The Role of Networked Publics in Teenage Social Life, 2008, 1–26.Google ScholarGoogle Scholar
  6. Margot Brereton. 2013. Habituated Objects: Everyday Tangibles That Foster the Independent Living of an Elderly Woman. interactions 20, 4, 20-24. http://dx.doi.org/10.1145/2486227.2486233Google ScholarGoogle Scholar
  7. Margot Brereton, Min Zhen Chai, Alessandro Soro, Aloha Hufana Ambe, Daniel Johnson, Peta Wyeth, Paul Roe and Yvonne Rogers. 2017. Make and Connect: Enabling People to Connect through Their Things. In Proceedings of the 29th Australian Conference on Computer-Human Interaction. ACM, 3156182, 612-616. http://dx.doi.org/10.1145/3152771.3156182Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Margot Brereton, Alessandro Soro, Kate Vaisutis and Paul Roe. 2015. The Messaging Kettle: Prototyping Connection over a Distance between Adult Children and Older Parents. In Proceedings of 33rd Annual ACM Conference on Human Factors in Computing Systems. ACM, 2702462, 713-716. http://dx.doi.org/10.1145/2702123.2702462Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Leah Buechley and Hannah Perner-Wilson. 2012. Crafting Technology: Reimagining the Processes, Materials, and Cultures of Electronics. ACM Transactions on Computer-Human Interaction 19, 3, 1-21. http://dx.doi.org/10.1145/2362364.2362369Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. Tara Capel and Dhaval Vyas. 2017. Exploring the Making Activities of Women in Crisis Situations. In Proceedings of Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems. ACM, 3079153, 238-242. http://dx.doi.org/10.1145/3064857.3079153Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Kayla Carucci and Kentaro Toyama. 2019. Making Well-Being: Exploring the Role of Makerspaces in Long Term Care Facilities. In Proceedings of Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, Paper 469. http://dx.doi.org/10.1145/3290605.3300699Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. Victoria Clarke and Virginia Braun. 2016. Thematic Analysis. The Journal of Positive Psychology 12, 3, 297-298. http://dx.doi.org/10.1080/17439760.2016.1262613Google ScholarGoogle ScholarCross RefCross Ref
  13. Maitraye Das, Katya Borgos-Rodriguez and Anne Marie Piper. 2020. Weaving by Touch: A Case Analysis of Accessible Making. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, 1–15. http://dx.doi.org/10.1145/3313831.3376477Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. Judith Davey and Kathy Glasgow. 2006. Positive Ageing: A Critical Analysis. Policy Quarterly 2, 4. http://dx.doi.org/10.26686/pq.v2i4.4209Google ScholarGoogle ScholarCross RefCross Ref
  15. Kristin N. Dew and Daniela K. Rosner. 2018. Lessons from the Woodshop: Cultivating Design with Living Materials. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. ACM, 3174159, 1-12. http://dx.doi.org/10.1145/3173574.3174159Google ScholarGoogle Scholar
  16. R. E. Docking and J. Stock. 2017. International Handbook of Positive Aging. Taylor and Francis,Google ScholarGoogle Scholar
  17. Jeannette Durick, Toni Robertson, Margot Brereton, Frank Vetere and Bjorn Nansen. 2013. Dispelling Ageing Myths in Technology Design. In Proceedings of 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration (OzCHI ’13). ACM, 467-476. http://dx.doi.org/10.1145/2541016.2541040Google ScholarGoogle ScholarDigital LibraryDigital Library
  18. Sarah Fox, Rachel Rose Ulgado and Daniela Rosner. 2015. Hacking Culture, Not Devices: Access and Recognition in Feminist Hackerspaces. In Proceedings of Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing. Association for Computing Machinery, 56–68. http://dx.doi.org/10.1145/2675133.2675223Google ScholarGoogle ScholarDigital LibraryDigital Library
  19. Raune Frankj and Peter Dalsgaard. 2018. Understanding Craft-Based Inquiry in Hci. In Proceedings of the 2018 Designing Interactive Systems Conference. ACM, 3196750, 473-484. http://dx.doi.org/10.1145/3196709.3196750Google ScholarGoogle ScholarDigital LibraryDigital Library
  20. Jorge Frascara. 2002. Design and the Social Sciences Making Connections. Taylor & Francis, New York.Google ScholarGoogle Scholar
  21. Batya Friedman and David G. Hendry. 2019. Value Sensitive Design: Shaping Technology with Moral Imagination. The MIT Press,Google ScholarGoogle Scholar
  22. Shannon Grimme, Jeffrey Bardzell and Shaowen Bardzell. 2014. "We've Conquered Dark": Shedding Light on Empowerment in Critical Making. In Proceedings of 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational (NordiCHI ’14). ACM, Association for Computing Machinery, New York, NY, USA, 431–440., 431-440. http://dx.doi.org/10.1145/2639189.2641204Google ScholarGoogle ScholarDigital LibraryDigital Library
  23. Ea Lundbjerg Hansen, Julie Pflug von der Osten, Rosita Kanto and Pernille Bjørn. 2017. The Hackerspace Manifested as a Diy-Iot Entity: Shaping and Protecting the Identity of the Community. In Proceedings of 15th European Conference on Computer-Supported Cooperative Work. p. 205-221 (Reports of the European Society for Socially Embedded Technologies; No. 202, Vol. 201). http://dx.doi.org/10.18420/ecscw2017-5Google ScholarGoogle Scholar
  24. Clint Heyer and Margot Brereton. 2010. Design from the Everyday: Continuously Evolving, Embedded Exploratory Prototypes. In Proceedings of 8th ACM Conference on Designing Interactive Systems (DIS ’10). ACM, Association for Computing Machinery, New York, NY, USA, 282–291, 282-291. http://dx.doi.org/10.1145/1858171.1858222Google ScholarGoogle ScholarDigital LibraryDigital Library
  25. Julie Hui and Elizabeth Gerber. Year. Developing Makerspaces as Sites of Entrepreneurship. In Proceedings of ACM, 2023-2038. http://dx.doi.org/10.1145/2998181.2998264Google ScholarGoogle Scholar
  26. Ole Sejer Iversen, Kim Halskov and Tuck W. Leong. 2012. Values-Led Participatory Design. CoDesign 8, 2-3, 87-103. http://dx.doi.org/10.1080/15710882.2012.672575Google ScholarGoogle ScholarCross RefCross Ref
  27. Ben Jelen, Anne Freeman, Mina Narayanan, Kate M. Sanders, James Clawson and Katie A. Siek. 2019. Craftec: Engaging Older Adults in Making through a Craft-Based Toolkit System. In Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction. ACM, 3295636, 577-587. http://dx.doi.org/10.1145/3294109.3295636Google ScholarGoogle ScholarDigital LibraryDigital Library
  28. Ben Jelen, Susan Monsey and Katie A. Siek. 2019. Older Adults as Makers of Custom Electronics: Iterating on Craftec. In Proceedings of Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems. ACM, 3312755, 1-6. http://dx.doi.org/10.1145/3290607.3312755Google ScholarGoogle Scholar
  29. Malone Joanna and Dadswell Anna. 2018. The Role of Religion, Spirituality and/or Belief in Positive Ageing for Older Adults. Geriatrics 3, 2, 28. http://dx.doi.org/10.3390/geriatrics3020028Google ScholarGoogle Scholar
  30. Anna Kalma, Bernd Ploderer and Laurianne Sitbon. 2018. Ageing and Making: A Positive Framing for Human-Computer Interaction. In Proceedings of Proceedings of the 30th Australian Conference on Computer-Human Interaction. ACM, 3292181, 194-199. http://dx.doi.org/10.1145/3292147.3292181Google ScholarGoogle ScholarDigital LibraryDigital Library
  31. Anna Kalma, Bernd Ploderer, Laurianne Sitbon and Margot Brereton. 2019. Probing Yarns About Ageing and Making. In Proceedings of the 31st Australian Conference on Human-Computer-Interaction. Association for Computing Machinery, 173–183. http://dx.doi.org/10.1145/3369457.3369472Google ScholarGoogle ScholarDigital LibraryDigital Library
  32. Mike Kuniavsky. 2012. Observing the User Experience a Practitioner's Guide to User Research. Morgan Kaufmann (2nd ed.), Waltham, MA.Google ScholarGoogle Scholar
  33. Amanda Lazar, Raymundo Cornejo, Caroline Edasis and Anne Marie Piper. 2016. Designing for the Third Hand: Empowering Older Adults with Cognitive Impairment through Creating and Sharing. In Proceedings of Proceedings of the 2016 ACM Conference on Designing Interactive Systems. Association for Computing Machinery, 1047–1058. http://dx.doi.org/10.1145/2901790.2901854Google ScholarGoogle ScholarDigital LibraryDigital Library
  34. Amanda Lazar, Jessica L. Feuston, Caroline Edasis and Anne Marie Piper. 2018. Making as Expression: Informing Design with People with Complex Communication Needs through Art Therapy. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. ACM, 3173925, 1-16. http://dx.doi.org/10.1145/3173574.3173925Google ScholarGoogle ScholarDigital LibraryDigital Library
  35. Amanda Lazar and David H. Nguyen. 2017. Successful Leisure in Independent Living Communities: Understanding Older Adults' Motivations to Engage in Leisure Activities. In Proceedings of Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems. ACM, 3025802, 7042-7056. http://dx.doi.org/10.1145/3025453.3025802Google ScholarGoogle Scholar
  36. Tuck Wah Leong and Toni Robertson. 2016. Voicing Values: Laying Foundations for Ageing People to Participate in Design. In Proceedings of Proceedings of the 14th Participatory Design Conference: Full papers - Volume 1. ACM, 2940301, 31-40. http://dx.doi.org/10.1145/2940299.2940301Google ScholarGoogle ScholarDigital LibraryDigital Library
  37. Jeannine L. M. Liddle, Lynne Parkinson and David W. Sibbritt. 2013. Purpose and Pleasure in Late Life: Conceptualising Older Women's Participation in Art and Craft Activities. Journal of Aging Studies 27, 4, 330-338. http://dx.doi.org/10.1016/j.jaging.2013.08.002Google ScholarGoogle ScholarCross RefCross Ref
  38. Jeannine Liddle, Lynne Parkinson and David Sibbritt. 2014. Health-Related Factors Associated with Participation in Creative Hobbies by Australian Women Aged in Their Eighties. Arts & Health 6, 2, 132-142. http://dx.doi.org/10.1080/17533015.2013.808253Google ScholarGoogle ScholarCross RefCross Ref
  39. Ann Light, Tuck W. Leong and Toni Robertson. 2015. Ageing Well with Cscw. In Proceedings of ECSCW 2015: 14th European Conference on Computer Supported Cooperative Work, 19-23 September 2015. Springer International Publishing, 295-304. http://dx.doi.org/10.1007/978-3-319-20499-4_16Google ScholarGoogle Scholar
  40. Siân E. Lindley, Richard Harper and Abigail Sellen. 2008. Designing for Elders: Exploring the Complexity of Relationships in Later Life. In Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 1. BCS Learning & Development Ltd., 77–86.Google ScholarGoogle ScholarDigital LibraryDigital Library
  41. Kevin Marshall, Anja Thieme, Jayne Wallace, John Vines, Gavin Wood and Madeline Balaam. 2014. Making Wellbeing: A Process of User-Centered Design. In Proceedings of In Proceedings of the 2014 conference on Designing interactive systems (DIS '14). Association for Computing Machinery, 755-764. http://dx.doi.org/10.1145/2598510.2600888Google ScholarGoogle ScholarDigital LibraryDigital Library
  42. Susan H. McFadden and Anne D. Basting. 2010. Healthy Aging Persons and Their Brains: Promoting Resilience through Creative Engagement. Clinics in Geriatric Medicine 26, 1, 149-161. http://dx.doi.org/10.1016/j.cger.2009.11.004Google ScholarGoogle ScholarCross RefCross Ref
  43. J. Meissner and G. Fitzpatrick. 2017. Urban Knitters on Interweaving Craft, Technologies and Urban Participation. In Proceedings of the 8th International Conference on Communities and Technologies. Association for Computing Machinery, 12–21. http://dx.doi.org/10.1145/3083671.3083674Google ScholarGoogle Scholar
  44. Soud Nassir, Tuck Wah Leong and Toni Robertson. 2015. Positive Ageing: Elements and Factors for Design. In Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction. ACM, 2838796, 264-268. http://dx.doi.org/10.1145/2838739.2838796Google ScholarGoogle ScholarDigital LibraryDigital Library
  45. Iohanna Nicenboim, Elisa Giaccardi and Lenneke Kuijer. 2018. Designing Connected Resources for Older People. In Proceedings of the 2018 Designing Interactive Systems Conference. ACM, 3196808, 413-425. http://dx.doi.org/10.1145/3196709.3196808Google ScholarGoogle ScholarDigital LibraryDigital Library
  46. Michael Nitsche and Anna Weisling. 2019. When Is It Not Craft? Materiality and Mediation When Craft and Computing Meet. In Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction. Association for Computing Machinery, 683–689. http://dx.doi.org/10.1145/3294109.3295651Google ScholarGoogle ScholarDigital LibraryDigital Library
  47. Alisha Pradhan, Ben Jelen, Katie A. Siek, Joel Chan and Amanda Lazar. 2020. Understanding Older Adults’ Participation in Design Workshops. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, 1–15. http://dx.doi.org/10.1145/3313831.3376299Google ScholarGoogle ScholarDigital LibraryDigital Library
  48. Susan Quine, Diana Bernard and Hal Kendig. 2006. Understanding Baby Boomers’ Expectations and Plans for Their Retirement: Findings from a Qualitative Study. Australasian Journal on Ageing 25, 3, 145-150. http://dx.doi.org/10.1111/j.1741-6612.2006.00170.xGoogle ScholarGoogle ScholarCross RefCross Ref
  49. Frances Reynolds. 2010. ‘Colour and Communion’: Exploring the Influences of Visual Art-Making as a Leisure Activity on Older Women's Subjective Well-Being. Journal of Aging Studies 24, 2, 135-143. http://dx.doi.org/10.1016/j.jaging.2008.10.004Google ScholarGoogle ScholarCross RefCross Ref
  50. Olivia Richards. 2017. Exploring the Empowerment of Older Adult Creative Groups Using Maker Technology. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '17). Association for Computing Machinery, New York, NY, USA, 166-171. http://dx.doi.org/10.1145/3027063.3048425Google ScholarGoogle ScholarDigital LibraryDigital Library
  51. Valeria Righi, Sergio Sayago and Josep Blat. 2017. When We Talk About Older People in Hci, Who Are We Talking About? Towards a Turn to Community in the Design of Technologies for a Growing Ageing Population 108, C, 15–31. http://dx.doi.org/10.1016/j.ijhcs.2017.06.005Google ScholarGoogle Scholar
  52. Yvonne Rogers, Jeni Paay, Margot Brereton, Kate Vaisutis, Gary Marsden and Frank Vetere. 2014. Never Too Old: Engaging Retired People Inventing the Future with Makey Makey. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '14). Association for Computing Machinery. ACM, New York, NY, USA, 3913-3922. http://dx.doi.org/10.1145/2556288.2557184Google ScholarGoogle ScholarDigital LibraryDigital Library
  53. Daniela Rosner. 2010. Mediated Crafts: Digital Practices around Creative Handwork. In Proceedings of CHI '10 Extended Abstracts on Human Factors in Computing Systems (CHI EA '10). Association for Computing Machinery, New York, NY, USA, 2955-2958. http://dx.doi.org/10.1145/1753846.1753894Google ScholarGoogle ScholarDigital LibraryDigital Library
  54. Daniela Rosner. 2018. Critical Fabulations : Reworking the Methods and Margins of Design. The MIT Press, Cambridge, Massachusetts.Google ScholarGoogle Scholar
  55. Daniela K. Rosner, Miwa Ikemiya and Tim Regan. 2015. Resisting Alignment: Code and Clay. In Proceedings of Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction. ACM, 2680587, 181-188. http://dx.doi.org/10.1145/2677199.2680587Google ScholarGoogle ScholarDigital LibraryDigital Library
  56. Daniela K. Rosner, Samantha Shorey, Brock R. Craft and Helen Remick. 2018. Making Core Memory: Design Inquiry into Gendered Legacies of Engineering and Craftwork. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. ACM, 3174105, 1-13. http://dx.doi.org/10.1145/3173574.3174105Google ScholarGoogle Scholar
  57. Daniela Rosner and Kimiko Ryokai. 2008. Spyn: Augmenting Knitting to Support Storytelling and Reflection. In Proceedings of 10th international conference on Ubiquitous computing (UbiComp ’08). ACM, Association for Computing Machinery, New York, NY, USA, 340-349. http://dx.doi.org/10.1145/1409635.1409682Google ScholarGoogle ScholarDigital LibraryDigital Library
  58. Daniela Rosner and Kimiko Ryokai. 2009. Reflections on Craft: Probing the Creative Process of Everyday Knitters. In Proceedings of Seventh ACM conference on Creativity and cognition (C&C ’09). ACM, Association for Computing Machinery, New York, NY, USA, 195–204, 195-204. http://dx.doi.org/10.1145/1640233.1640264Google ScholarGoogle ScholarDigital LibraryDigital Library
  59. Daniela Rosner and Kimiko Ryokai. 2010. Spyn: Augmenting the Creative and Communicative Potential of Craft. In Proceedings of SIGCHI Conference on Human Factors in Computing Systems (CHI ’10). ACM, Association for Computing Machinery, New York, NY, USA, 2407-2416. http://dx.doi.org/10.1145/1753326.1753691Google ScholarGoogle ScholarDigital LibraryDigital Library
  60. Richard Sennett. 2008. The Craftsman. Yale University Press, New Haven.Google ScholarGoogle Scholar
  61. Alessandro Soro, Aloha Hufana Ambe and Margot Brereton. 2017. Minding the Gap: Reconciling Human and Technical Perspectives on the Iot for Healthy Ageing. Wirel Commun Mob Com 2017. http://dx.doi.org/10.1155/2017/7439361Google ScholarGoogle Scholar
  62. Alessandro Soro, Margot Brereton and Paul Roe. 2016. Towards an Analysis Framework of Technology Habituation by Older Users. In Proceedings of the 2016 ACM Conference on Designing Interactive Systems. ACM, 2901806, 1021-1033. http://dx.doi.org/10.1145/2901790.2901806Google ScholarGoogle ScholarDigital LibraryDigital Library
  63. Yuling Sun, Silvia Lindtner, Xianghua Ding, Tun Lu and Ning Gu. 2015. Reliving the Past & Making a Harmonious Society Today: A Study of Elderly Electronic Hackers in China. In Proceedings of 18th ACM Conference on Computer Supported Cooperative Work & Social Computing (CSCW ’15). ACM, Association for Computing Machinery, New York, NY, USA, 44–55, 44-55. http://dx.doi.org/10.1145/2675133.2675195Google ScholarGoogle ScholarDigital LibraryDigital Library
  64. Joshua G. Tanenbaum, Amanda M. Williams, Audrey Desjardins and Karen Tanenbaum. 2013. Democratizing Technology: Pleasure, Utility and Expressiveness in Diy and Maker Practice. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, 2603–2612. http://dx.doi.org/10.1145/2470654.2481360Google ScholarGoogle ScholarDigital LibraryDigital Library
  65. Nick Taylor, Ursula Hurley and Philip Connolly. 2016. Making Community: The Wider Role of Makerspaces in Public Life. In Proceedings of 2016 CHI Conference on Human Factors in Computing Systems (CHI ’16). ACM, Association for Computing Machinery, New York, NY, USA, 1415–1425, 1415-1425. http://dx.doi.org/10.1145/2858036.2858073Google ScholarGoogle ScholarDigital LibraryDigital Library
  66. Austin Toombs, Shaowen Bardzell and Jeffrey Bardzell. 2015. The Proper Care and Feeding of Hackerspaces: Care Ethics and Cultures of Making. In Proceedings of 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI ’15). ACM, Association for Computing Machinery, New York, NY, USA, 629–638, 629-638. http://dx.doi.org/10.1145/2702123.2702522Google ScholarGoogle ScholarDigital LibraryDigital Library
  67. Hitomi Tsujita and Gregory D. Abowd. 2010. Socialmedicinebox: A Communication System for the Elderly Using Medicine Box. In Proceedings of the 12th ACM international conference adjunct papers on Ubiquitous computing - Adjunct. ACM, 1864475, 437-438. http://dx.doi.org/10.1145/1864431.1864475Google ScholarGoogle Scholar
  68. Sherry Turkle. 2015. Reclaiming Conversation : The Power of Talk in a Digital Age. Penguin Press, New York.Google ScholarGoogle Scholar
  69. John Vines, Gary Pritchard, Peter Wright, Patrick Olivier and Katie Brittain. 2015. An Age-Old Problem: Examining the Discourses of Ageing in Hci and Strategies for Future Research. ACM Trans. Comput.-Hum. Interact. 22, 1, Article 2. http://dx.doi.org/10.1145/2696867Google ScholarGoogle ScholarDigital LibraryDigital Library
  70. Jenny Waycott, Frank Vetere, Sonja Pedell, Lars Kulik, Elizabeth Ozanne, Alan Gruner and John Downs. 2013. Older Adults as Digital Content Producers. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, 39–48. http://dx.doi.org/10.1145/2470654.2470662Google ScholarGoogle ScholarDigital LibraryDigital Library
  71. Etienne Wenger. 1998. Communities of Practice : Learning, Meaning, and Identity. Cambridge University Press, Cambridge, U.K. ;.Google ScholarGoogle Scholar
  72. Etienne Wenger. 2006. Communities of Practice: A Brief Introduction.Google ScholarGoogle Scholar
  73. WHO. 2002. Active Ageing: A Policy Framework. The Aging Male 5, 1, 37.Google ScholarGoogle ScholarCross RefCross Ref
  74. Mikael Wiberg. 2020. On Physical and Social Distancing: Reflections on Moving Just About Everything Online Amid Covid-19. interactions 27, 4, 38–41. http://dx.doi.org/10.1145/3404213Google ScholarGoogle Scholar

Recommendations

Comments

Login options

Check if you have access through your login credentials or your institution to get full access on this article.

Sign in
  • Published in

    cover image ACM Other conferences
    OzCHI '20: Proceedings of the 32nd Australian Conference on Human-Computer Interaction
    December 2020
    764 pages

    Copyright © 2020 ACM

    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 15 February 2021

    Permissions

    Request permissions about this article.

    Request Permissions

    Check for updates

    Qualifiers

    • research-article
    • Research
    • Refereed limited

    Acceptance Rates

    Overall Acceptance Rate362of729submissions,50%

PDF Format

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

HTML Format

View this article in HTML Format .

View HTML Format