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Let’s Play - Professional Views on Barriers and Potentials in Digital Gaming and E-Sports

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Published:15 October 2021Publication History

ABSTRACT

Digital games are playing an increasingly important role in today’s youth culture. Related phenomena, such as Let’s Plays and e-sports are consumed by numerous adolescents but are also becoming increasingly prominent as career choices. This paper presents the results of a group interview with experts in the field of digital gaming and embeds the findings in a project that aims to elaborate pedagogical potentials of these practices in a school context. Our participants provide insights into their careers and, based on their experiences, discuss possible barriers to Let’s Plays and streaming in the pedagogical field, but also elaborate on competencies that can be strengthened through the creative, self-determined creation of gameplay-based media.

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          • Published in

            cover image ACM Conferences
            CHI PLAY '21: Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play
            October 2021
            414 pages
            ISBN:9781450383561
            DOI:10.1145/3450337

            Copyright © 2021 Owner/Author

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            Publication History

            • Published: 15 October 2021

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