ABSTRACT
The content of this article is the design of the narrative content of the network virtual museum based on digital media technology. The research method of this article is based on the theory of narratology. It introduces the interactive relationship between virtual museums and narratology from the perspective of human-computer interface technology. Through case analysis, bibliometrics, questionnaire surveys and, other methods, the Forbidden City is selected. The virtual museum project launched by the museum is the object of analysis. It discusses the design and application of narrative thinking and emotional experience in virtual museums and extends the research on interactive narrative structures in games and film art. It finds similarities and differences and chooses the essence of it, which solves the current virtual museum. The shortcomings of the interactive narrative content, such as selectivity, unity and, participation, create a new formal language and provide strong practical support for the interactive narrative method of the virtual museum.
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