ABSTRACT
This research introduces “Tribo Tribe”, a technique for fabricating 3D tangible interactive interfaces capable of sensing movement inputs through ubiquitous materials. Tribo Tribe is built on the working principle of Triboelectric Nanogenerators (TENG) to enable self-powered sensing to 3D systems. We introduce a tool kit that facilitates designers and makers to easily customise both prototyping and sensing through TENG technology. We also demonstrate four design possibilities for different fields to illustrate how Tribo Tribe can instrument TENG into 3D physical interactive prototypes (Figure 1).
Supplemental Material
- Nivedita Arora, Steven L. Zhang, Fereshteh Shahmiri, Diego Osorio, Yi-Cheng Wang, Mohit Gupta, Zhengjun Wang, Thad Starner, Zhong Lin Wang, and Gregory D. Abowd. 2018. SATURN: A Thin and Flexible Self-powered Microphone Leveraging Triboelectric Nanogenerator. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies 2, 2 (jul 2018), 1–28. https://doi.org/10.1145/3214263Google ScholarDigital Library
- Patrick Baudisch and Stefanie Mueller. 2017. Personal Fabrication. Foundations and Trends® in Human–Computer Interaction 10, 3–4(2017), 165–293. https://doi.org/10.1561/1100000055Google Scholar
- Leah Buechley, David Mellis, Hannah Perner-Wilson, Emily Lovell, and Bonifaz Kaufmann. 2010. Living Wall: Programmable Wallpaper for Interactive Spaces. In Proceedings of the international conference on Multimedia - MM ’10. ACM Press, New York, New York, USA, 1401. https://doi.org/10.1145/1873951.1874226Google ScholarDigital Library
- Jesse Burstyn, Nicholas Fellion, Paul Strohmeier, and Roel Vertegaal. 2015. PrintPut: Resistive and Capacitive Input Widgets for Interactive 3D Prints. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), Julio Abascal, Simone Barbosa, Mirko Fetter, Tom Gross, Philippe Palanque, and Marco Winckler (Eds.). Lecture Notes in Computer Science, Vol. 9296. Springer International Publishing, Cham, 332–339. https://doi.org/10.1007/978-3-319-22701-6_25Google Scholar
- Christopher Chen, David Howard, Steven L. Zhang, Youngwook Do, Sienna Sun, Tingyu Cheng, Zhong Lin Wang, Gregory D. Abowd, and Hyunjoo Oh. 2020. SPIN (Self-powered Paper Interfaces): Bridging Triboelectric Nanogenerator with Folding Paper Creases. In Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction. ACM, New York, NY, USA, 431–442. https://doi.org/10.1145/3374920.3374946Google ScholarDigital Library
- Xin Chen, Lingxiao Gao, Junfei Chen, Shan Lu, Hong Zhou, Tingting Wang, Aobo Wang, Zhifei Zhang, Shifeng Guo, Xiaojing Mu, Zhong Lin Wang, and Ya Yang. 2020. A chaotic pendulum triboelectric-electromagnetic hybridized nanogenerator for wave energy scavenging and self-powered wireless sensing system. Nano Energy 69, November 2019 (2020), 104440. https://doi.org/10.1016/j.nanoen.2019.104440Google ScholarCross Ref
- Jun Gong, Olivia Seow, Cedric Honnet, Jack Forman, and Stefanie Mueller. 2021. MetaSense: Integrating Sensing Capabilities into Mechanical Metamaterial. In The 34th Annual ACM Symposium on User Interface Software and Technology. ACM, New York, NY, USA, 1063–1073. https://doi.org/10.1145/3472749.3474806Google ScholarDigital Library
- Hiroshi Ishii and Brygg Ullmer. 1997. Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms. In Proceedings of the ACM SIGCHI Conference on Human factors in computing systems. ACM, New York, NY, USA, 234–241. https://doi.org/10.1145/258549.258715Google ScholarDigital Library
- Mustafa Emre Karagozler, Ivan Poupyrev, Gary K. Fedder, and Yuri Suzuki. 2013. Paper Generators: Harvesting Energy from Touching, Rubbing and Sliding. In Proceedings of the 26th annual ACM symposium on User interface software and technology. ACM, New York, NY, USA, 23–30. https://doi.org/10.1145/2501988.2502054Google ScholarDigital Library
- Haiyu Qiao, Yun Zhang, Zhigao Huang, Yunming Wang, Dequn Li, and Huamin Zhou. 2018. 3D printing individualized triboelectric nanogenerator with macro-pattern. Nano Energy 50, April (2018), 126–132. https://doi.org/10.1016/j.nanoen.2018.04.071Google ScholarCross Ref
- Valkyrie Savage, Colin Chang, and Björn Hartmann. 2013. Sauron: Embedded Single-Camera Sensing of Printed Physical User Interfaces. In Proceedings of the 26th annual ACM symposium on User interface software and technology. ACM, New York, NY, USA, 447–456. https://doi.org/10.1145/2501988.2501992Google ScholarDigital Library
- Valkyrie Savage, Ryan Schmidt, Tovi Grossman, George Fitzmaurice, and Björn Hartmann. 2014. A Series of Tubes: Adding Interactivity to 3D Prints Using Internal Pipes. In Proceedings of the 27th annual ACM symposium on User interface software and technology. ACM, New York, NY, USA, 3–12. https://doi.org/10.1145/2642918.2647374Google ScholarDigital Library
- Martin Schmitz, Mohammadreza Khalilbeigi, Matthias Balwierz, Roman Lissermann, Max Mühlhäuser, and Jürgen Steimle. 2015. Capricate: A Fabrication Pipeline to Design and 3D Print Capacitive Touch Sensors for Interactive Objects. In Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology. ACM, New York, NY, USA, 253–258. https://doi.org/10.1145/2807442.2807503Google ScholarDigital Library
- Martin Schmitz, Jürgen Steimle, Jochen Huber, Niloofar Dezfuli, and Max Mühlhäuser. 2017. Flexibles: Deformation-Aware 3D-Printed Tangibles for Capacitive Touchscreens. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, Vol. 2017-May. ACM, New York, NY, USA, 1001–1014. https://doi.org/10.1145/3025453.3025663Google ScholarDigital Library
- Martin Schmitz, Martin Stitz, Florian Müller, Markus Funk, and Max Mühlhäuser. 2019../trilaterate: A Fabrication Pipeline to Design and3D Print Hover-, Touch-, and Force-Sensitive Objects. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems(Lecture Notes in Computer Science, Vol. 9296), Julio Abascal, Simone Barbosa, Mirko Fetter, Tom Gross, Philippe Palanque, and Marco Winckler (Eds.). ACM, New York, NY, USA, 1–13. https://doi.org/10.1145/3290605.3300684Google ScholarDigital Library
- Carlos Tejada, Osamu Fujimoto, Zhiyuan Li, and Daniel Ashbrook. 2018. Blowhole: Blowing-Activated Tags for Interactive 3D-Printed Models. In Proceedings of Graphics Interface 2018(GI 2018). Canadian Human-Computer Communications Society, Toronto, Ontario, 131 – 137. https://doi.org/10.20380/GI2018.18Google Scholar
- Carlos E. Tejada, Raf Ramakers, Sebastian Boring, and Daniel Ashbrook. 2020. AirTouch: 3D-printed Touch-Sensitive Objects Using Pneumatic Sensing. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. ACM, New York, NY, USA, 1–10. https://doi.org/10.1145/3313831.3376136Google ScholarDigital Library
- Marynel Vázquez, Eric Brockmeyer, Ruta Desai, Chris Harrison, and Scott E. Hudson. 2015. 3D Printing Pneumatic Device Controls with Variable Activation Force Capabilities. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, Vol. 2015-April. ACM, New York, NY, USA, 1295–1304. https://doi.org/10.1145/2702123.2702569Google ScholarDigital Library
- Venkateswaran Vivekananthan, Arunkumar Chandrasekhar, Nagamalleswara Rao Alluri, Yuvasree Purusothaman, Gaurav Khandelwal, and Sang-Jae Kim. 2020. Triboelectric Nanogenerators: Design, Fabrication, Energy Harvesting, and Portable-Wearable Applications. In Nanogenerators. IntechOpen, Rijeka, 13. https://doi.org/10.5772/intechopen.90951Google Scholar
- Jianzhuang Wang, Bo Wu, Guoxu Liu, Tianzhao Bu, Tong Guo, Yaokun Pang, Xianpeng Fu, Junqing Zhao, Fengben Xi, and Chi Zhang. 2018. Flexure hinges based triboelectric nanogenerator by 3D printing. Extreme Mechanics Letters 20 (2018), 38–45. https://doi.org/10.1016/j.eml.2018.01.002Google ScholarCross Ref
- Zhong Lin Wang. 2008. Triboelectric nanogenerators as new energy technology and self-powered sensors – principles, problems and perspectives. Journal of the Japanese Association for Crystal Growth 34, 4(2008), 240–241.Google Scholar
- Mark Weiser. 1999. The computer for the 21 st century. ACM SIGMOBILE Mobile Computing and Communications Review 3, 3 (jul 1999), 3–11. https://doi.org/10.1145/329124.329126Google ScholarDigital Library
- Michael Wessely, Ticha Sethapakdi, Carlos Castillo, Jackson C. Snowden, Ollie Hanton, Isabel P. S. Qamar, Mike Fraser, Anne Roudaut, and Stefanie Mueller. 2020. Sprayable User Interfaces: Prototyping Large-Scale Interactive Surfaces with Sensors and Displays. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. ACM, New York, NY, USA, 1–12. https://doi.org/10.1145/3313831.3376249Google ScholarDigital Library
- Karl Willis, Eric Brockmeyer, Scott Hudson, and Ivan Poupyrev. 2012. Printed Optics: 3D Printing of Embedded Optical Elements for Interactive Devices. In Proceedings of the 25th annual ACM symposium on User interface software and technology - UIST ’12. ACM Press, New York, New York, USA, 589. https://doi.org/10.1145/2380116.2380190Google ScholarDigital Library
- Changsheng Wu, Aurelia C. Wang, Wenbo Ding, Hengyu Guo, and Zhong Lin Wang. 2019. Triboelectric Nanogenerator: A Foundation of the Energy for the New Era. Advanced Energy Materials 9, 1 (jan 2019), 1802906. https://doi.org/10.1002/aenm.201802906Google Scholar
- Yang Zhang, Gierad Laput, and Chris Harrison. 2017. Electrick: Low-Cost Touch Sensing Using Electric Field Tomography. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems. ACM, New York, NY, USA, 1–14. https://doi.org/10.1145/3025453.3025842Google ScholarDigital Library
- Yang Zhang, Chouchang (Jack) Yang, Scott E. Hudson, Chris Harrison, and Alanson Sample. 2018. Wall++: Room-Scale Interactive and Context-Aware Sensing. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, Vol. 2018-April. ACM, New York, NY, USA, 1–15. https://doi.org/10.1145/3173574.3173847Google ScholarDigital Library
- Clement Zheng, Jeeeun Kim, Daniel Leithinger, Mark D. Gross, and Ellen Yi-Luen Do. 2019. Mechamagnets: Designing and Fabricating Haptic and Functional Physical Inputs with Embedded Magnets. In Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction. ACM, New York, NY, USA, 325–334. https://doi.org/10.1145/3294109.3295622Google ScholarDigital Library
- Haiyang Zou, Ying Zhang, Litong Guo, Peihong Wang, Xu He, Guozhang Dai, Haiwu Zheng, Chaoyu Chen, Aurelia Chi Wang, Cheng Xu, and Zhong Lin Wang. 2019. Quantifying the triboelectric series. Nature Communications 10, 1 (dec 2019), 1427. https://doi.org/10.1038/s41467-019-09461-xGoogle ScholarCross Ref
Recommendations
Tangible 3D tabletops: combining tangible tabletop interaction and 3D projection
NordiCHI '12: Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through DesignIn this paper we present the tangible 3D tabletop and discuss the design potential of this novel interface. The tangible 3D tabletop combines tangible tabletop interaction with 3D projection in such a way that the tangible objects may be augmented with ...
A physical approach to tangible interaction design
TEI '07: Proceedings of the 1st international conference on Tangible and embedded interactionThe field of tangible interaction is growing in rich and diverse directions calling for new forms of understanding. In this paper I will present a view on tangible interaction that has a strong focus on movement and interaction qualities. I will ...
Comparing Tangible and Multi-touch Interaction for Interactive Data Visualization Tasks
TEI '16: Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied InteractionInteractive visualization plays a key role in the analysis of large datasets. It can help users to explore data, investigate hypotheses and find patterns. The easier and more tangible the interaction, the more likely it is to enhance understanding. This ...
Comments