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SwiVR-Car-Seat: Exploring Vehicle Motion Effects on Interaction Quality in Virtual Reality Automated Driving Using a Motorized Swivel Seat

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Published:30 December 2021Publication History
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Abstract

Autonomous vehicles provide new input modalities to improve interaction with in-vehicle information systems. However, due to the road and driving conditions, the user input can be perturbed, resulting in reduced interaction quality. One challenge is assessing the vehicle motion effects on the interaction without an expensive high-fidelity simulator or a real vehicle. This work presents SwiVR-Car-Seat, a low-cost swivel seat to simulate vehicle motion using rotation. In an exploratory user study (N=18), participants sat in a virtual autonomous vehicle and performed interaction tasks using the input modalities touch, gesture, gaze, or speech. Results show that the simulation increased the perceived realism of vehicle motion in virtual reality and the feeling of presence. Task performance was not influenced uniformly across modalities; gesture and gaze were negatively affected while there was little impact on touch and speech. The findings can advise automotive user interface design to mitigate the adverse effects of vehicle motion on the interaction.

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  1. SwiVR-Car-Seat: Exploring Vehicle Motion Effects on Interaction Quality in Virtual Reality Automated Driving Using a Motorized Swivel Seat

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        cover image Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies
        Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies  Volume 5, Issue 4
        Dec 2021
        1307 pages
        EISSN:2474-9567
        DOI:10.1145/3508492
        Issue’s Table of Contents

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        • Published: 30 December 2021
        Published in imwut Volume 5, Issue 4

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