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Towards Understanding the Design of Body-Actuated Play

Published:07 November 2022Publication History

ABSTRACT

Bodily games often use players’ physiology as input to provide output via screen-based modalities. Game design researchers could extend the use of the body as input and output (I/O) by using body-actuating technologies such as Electrical Muscle Stimulation (EMS). EMS works by passing a small amount of electricity via electrodes attached to the player’s body, contracting their muscles to actuate involuntary body movements. Our work explores this bodily I/O by creating three "body-actuated play" systems ranging from single-player to social game experiences. Ultimately, by studying the associated user experiences of these systems, we will deduce a prescriptive design framework for designing bodily games in which humans can use their bodies as input and output.

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    • Published in

      cover image ACM Conferences
      CHI PLAY '22: Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play
      November 2022
      419 pages
      ISBN:9781450392112
      DOI:10.1145/3505270

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      Publication History

      • Published: 7 November 2022

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      Overall Acceptance Rate421of1,386submissions,30%

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