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The Community Game Development Toolkit

Published:29 November 2022Publication History

ABSTRACT

The Community Game Development Toolkit is a set of tools that provide an accessible, intuitive work-flow within the Unity game engine for students, artists, researchers and community members to create their own visually rich, interactive 3D stories and immersive environments. The toolkit is designed to support diverse communities to represent their own traditions, rituals and heritages through interactive, visual storytelling, drawing on community members’ own visual assets such as photos, sketches and paintings, without requiring the use of coding or other specialized game-design skills. Projects can be built for desktop, mobile and VR applications. This paper describes the background, implementation and planned future developments of the toolkit, as well the contexts in which it has been used.

References

  1. Justin Berry and Bobby Berry. 2019. The Verb Collective. In 2019 IEEE Games, Entertainment, Media Conference (GEM). 1–4. https://doi.org/10.1109/GEM.2019.8811551Google ScholarGoogle ScholarCross RefCross Ref
  2. Google Tilt Brush. 2022. Tilt Brush by Google. https://www.tiltbrush.com/Google ScholarGoogle Scholar
  3. Brian Wirtz. 2022. Improve Your Design Skills with Unity Playmaker. https://www.gamedesigning.org/learn/unity-playmaker/Google ScholarGoogle Scholar

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  1. The Community Game Development Toolkit

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      • Published in

        cover image ACM Conferences
        VRST '22: Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology
        November 2022
        466 pages
        ISBN:9781450398893
        DOI:10.1145/3562939

        Copyright © 2022 Owner/Author

        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 29 November 2022

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        • Refereed limited

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        Overall Acceptance Rate66of254submissions,26%

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