skip to main content
10.1145/3565970.3567705acmconferencesArticle/Chapter ViewAbstractPublication PagessuiConference Proceedingsconference-collections
research-article
Best Paper

An Instrumented Office Chair with a Steerable Projector for Personal Spatial Augmented Reality

Published:01 December 2022Publication History

ABSTRACT

We contribute the idea of an instrumented office chair as a platform for spatial augmented reality (SAR). Seated activities are tracked through chair position, back tilt, rotation, surface sensors, and touches along the armrest. A depth camera tracks chair position using simultaneous localization and mapping and a servo-actuated pan-tilt projector mounted on the side of the chair displays content for applications. Eleven demonstration scenarios explore usage possibilities and an online survey gathers feedback. Many respondents perceive the concept as useful and comfortable, validating it as a promising direction for personal portable SAR.

Skip Supplemental Material Section

Supplemental Material

SARChairSUI22.mp4

mp4

211.6 MB

References

  1. American Optometric Association. 2017. Computer Vision Syndrome. https://www.aoa.org/patients-and-public/caring-for-your-vision/protecting-your-vision/computer-vision-syndrome?sso=yGoogle ScholarGoogle Scholar
  2. Yuki Asai, Yuta Ueda, Ryuichi Enomoto, Daisuke Iwai, and Kosuke Sato. 2016. ExtendedHand on Wheelchair. In Proceedings of the 29th Annual Symposium on User Interface Software and Technology (Tokyo, Japan) (UIST ’16 Adjunct). Association for Computing Machinery, New York, NY, USA, 147–148. https://doi.org/10.1145/2984751.2985738Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Ronald T. Azuma. 1997. A Survey of Augmented Reality. Presence: Teleoper. Virtual Environ. 6, 4 (aug 1997), 355–385. https://doi.org/10.1162/pres.1997.6.4.355Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Steffi Beckhaus, Kristopher J. Blom, and Matthias Haringer. 2007. ChairIO–the Chair-Based Interface.Google ScholarGoogle Scholar
  5. Andreas Braun, Sebastian Frank, and Reiner Wichert. 2015. The Capacitive Chair, Vol. 9189. https://doi.org/10.1007/978-3-319-20804-6_36Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Philipp Brauner, Julia van Heek, Martina Ziefle, Nur Al-huda Hamdan, and Jan Borchers. 2017. Interactive FUrniTURE: Evaluation of Smart Interactive Textile Interfaces for Home Environments. In Proceedings of the 2017 ACM International Conference on Interactive Surfaces and Spaces (Brighton, United Kingdom) (ISS ’17). ACM, New York, NY, USA, 151–160. https://doi.org/10.1145/3132272.3134128Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Xiang Cao and Ravin Balakrishnan. 2006. Interacting with Dynamically Defined Information Spaces Using a Handheld Projector and a Pen. In Proceedings of the 19th Annual ACM Symposium on User Interface Software and Technology (Montreux, Switzerland) (UIST ’06). ACM, New York, NY, USA, 225–234. https://doi.org/10.1145/1166253.1166289Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Géry Casiez, Nicolas Roussel, and Daniel Vogel. 2012. 1 € Filter: A Simple Speed-Based Low-Pass Filter for Noisy Input in Interactive Systems. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Austin, Texas, USA) (CHI ’12). Association for Computing Machinery, New York, NY, USA, 2527–2530. https://doi.org/10.1145/2207676.2208639Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Jessica Cauchard, Markus Löchtefeld, Mike Fraser, Antonio Krüger, and Sriram Subramanian. 2012. M+pSpaces: Virtual Workspaces in the Spatially-Aware Mobile Environment. In Proceedings of the 14th International Conference on Human-Computer Interaction with Mobile Devices and Services (San Francisco, California, USA) (MobileHCI ’12). Association for Computing Machinery, New York, NY, USA, 171–180. https://doi.org/10.1145/2371574.2371601Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. Jessica R Cauchard, Mike Fraser, Teng Han, and Sriram Subramanian. 2012. Steerable projection: exploring alignment in interactive mobile displays. Personal and Ubiquitous Computing 16, 1 (2012), 27–37.Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Ioana Daian, AM Van Ruiten, Albertine Visser, and Senka Zubic. 2007. Sensitive chair: a force sensing chair with multimodal real-time feedback via agent. In Proceedings of the 14th European conference on Cognitive ergonomics: invent! explore!163–166.Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. Alex Endert, Patrick Fiaux, Haeyong Chung, Michael Stewart, Christopher Andrews, and Chris North. 2011. ChairMouse: Leveraging Natural Chair Rotation for Cursor Navigation on Large, High-resolution Displays. In CHI ’11 Extended Abstracts on Human Factors in Computing Systems (Vancouver, BC, Canada) (CHI EA ’11). ACM, New York, NY, USA, 571–580. https://doi.org/10.1145/1979742.1979628Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. Barrett Ens, Eyal Ofek, Neil Bruce, and Pourang Irani. 2015. Spatial Constancy of Surface-Embedded Layouts across Multiple Environments. In Proceedings of the 3rd ACM Symposium on Spatial User Interaction (Los Angeles, California, USA) (SUI ’15). Association for Computing Machinery, New York, NY, USA, 65–68. https://doi.org/10.1145/2788940.2788954Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. Barrett Ens, Eyal Ofek, Neil Bruce, and Pourang Irani. 2016. Shared Façades: Surface-embedded layout management for ad hoc collaboration using head-worn displays. In Collaboration Meets Interactive Spaces. Springer, 153–176.Google ScholarGoogle Scholar
  15. Mi Feng, Robert W. Lindeman, Hazem Abdel-Moati, and Jacob C. Lindeman. 2015. Haptic ChairIO: A system to study the effect of wind and floor vibration feedback on spatial orientation in VEs. 2015 IEEE Symposium on 3D User Interfaces (3DUI) (2015), 149–150.Google ScholarGoogle ScholarCross RefCross Ref
  16. Jodi Forlizzi, Carl DiSalvo, John Zimmerman, Bilge Mutlu, and Amy Hurst. 2005. The SenseChair: The Lounge Chair As an Intelligent Assistive Device for Elders. In Proceedings of the 2005 Conference on Designing for User eXperience (San Francisco, California, USA) (DUX ’05). AIGA: American Institute of Graphic Arts, New York, NY, USA, Article 31. http://dl.acm.org/citation.cfm?id=1138235.1138272Google ScholarGoogle Scholar
  17. Euan Freeman and Stephen Brewster. 2013. Messy Tabletops: Clearing up the Occlusion Problem. In CHI ’13 Extended Abstracts on Human Factors in Computing Systems (Paris, France) (CHI EA ’13). Association for Computing Machinery, New York, NY, USA, 1515–1520. https://doi.org/10.1145/2468356.2468627Google ScholarGoogle ScholarDigital LibraryDigital Library
  18. Sergio Garrido-Jurado, Rafael Muñoz-Salinas, Francisco José Madrid-Cuevas, and Manuel Jesús Marín-Jiménez. 2014. Automatic generation and detection of highly reliable fiducial markers under occlusion. Pattern Recognition 47, 6 (2014), 2280–2292.Google ScholarGoogle ScholarDigital LibraryDigital Library
  19. Erin Griffiths, T. Scott Saponas, and A. J. Bernheim Brush. 2014. Health Chair: Implicitly Sensing Heart and Respiratory Rate. In Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing(Seattle, Washington) (UbiComp ’14). ACM, New York, NY, USA, 661–671. https://doi.org/10.1145/2632048.2632099Google ScholarGoogle ScholarDigital LibraryDigital Library
  20. Jens Grubert, Tobias Langlotz, Stefanie Zollmann, and Holger Regenbrecht. 2016. Towards pervasive augmented reality: Context-awareness in augmented reality. IEEE transactions on visualization and computer graphics 23, 6(2016), 1706–1724.Google ScholarGoogle Scholar
  21. Chris Harrison, Hrvoje Benko, and Andrew D. Wilson. 2011. OmniTouch: Wearable Multitouch Interaction Everywhere. In Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology (Santa Barbara, California, USA) (UIST ’11). ACM, New York, NY, USA, 441–450. https://doi.org/10.1145/2047196.2047255Google ScholarGoogle ScholarDigital LibraryDigital Library
  22. Jeremy Hartmann, Yen-Ting Yeh, and Daniel Vogel. 2020. AAR: Augmenting a Wearable Augmented Reality Display with an Actuated Head-Mounted Projector. In Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology (Virtual Event, USA) (UIST ’20). Association for Computing Machinery, New York, NY, USA, 445–458. https://doi.org/10.1145/3379337.3415849Google ScholarGoogle ScholarDigital LibraryDigital Library
  23. Eric Horvitz and Johnson Apacible. 2003. Learning and Reasoning about Interruption. In Proceedings of the 5th International Conference on Multimodal Interfaces (Vancouver, British Columbia, Canada) (ICMI ’03). Association for Computing Machinery, New York, NY, USA, 20–27. https://doi.org/10.1145/958432.958440Google ScholarGoogle ScholarDigital LibraryDigital Library
  24. Hong Hua, Axelle Girardot, Chunyu Gao, and Jannick P. Rolland. 2000. Engineering of head-mounted projective displays. Appl. Opt. 39, 22 (Aug 2000), 3814–3824. https://doi.org/10.1364/AO.39.003814Google ScholarGoogle ScholarCross RefCross Ref
  25. Amy Hurst, John Zimmerman, Chris Atkeson, and Jodi Forlizzi. 2005. The Sense Lounger: Establishing a Ubicomp Beachhead in Elders’ Homes. In CHI ’05 Extended Abstracts on Human Factors in Computing Systems (Portland, OR, USA) (CHI EA ’05). ACM, New York, NY, USA, 1467–1470. https://doi.org/10.1145/1056808.1056943Google ScholarGoogle ScholarDigital LibraryDigital Library
  26. Hiroshi Ishii, Craig Wisneski, Scott Brave, Andrew Dahley, Matt Gorbet, Brygg Ullmer, and Paul Yarin. 1998. ambientROOM: integrating ambient media with architectural space. In CHI 98 conference summary on Human factors in computing systems. 173–174.Google ScholarGoogle ScholarDigital LibraryDigital Library
  27. Brett Jones. 2021. Project LFX - Steerable projected interfaces.https://lightform.com/lfxGoogle ScholarGoogle Scholar
  28. Brett Jones, Rajinder Sodhi, Michael Murdock, Ravish Mehra, Hrvoje Benko, Andrew Wilson, Eyal Ofek, Blair MacIntyre, Nikunj Raghuvanshi, and Lior Shapira. 2014. RoomAlive: Magical Experiences Enabled by Scalable, Adaptive Projector-camera Units. In Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology(Honolulu, Hawaii, USA) (UIST ’14). ACM, New York, NY, USA, 637–644. https://doi.org/10.1145/2642918.2647383Google ScholarGoogle ScholarDigital LibraryDigital Library
  29. Brett R. Jones, Hrvoje Benko, Eyal Ofek, and Andrew D. Wilson. 2013. IllumiRoom: Peripheral Projected Illusions for Interactive Experiences. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Paris, France) (CHI ’13). Association for Computing Machinery, New York, NY, USA, 869–878. https://doi.org/10.1145/2470654.2466112Google ScholarGoogle ScholarDigital LibraryDigital Library
  30. Nikhita Joshi, Matthew Lakier, Daniel Vogel, and Jian Zhao. 2022. A Design Framework for Contextual and Embedded Information Visualizations in Spatial Augmented Reality. In Graphics Interface 2022.Google ScholarGoogle Scholar
  31. Shaun K. Kane, Daniel Avrahami, Jacob O. Wobbrock, Beverly Harrison, Adam D. Rea, Matthai Philipose, and Anthony LaMarca. 2009. Bonfire: A Nomadic System for Hybrid Laptop-tabletop Interaction. In Proceedings of the 22Nd Annual ACM Symposium on User Interface Software and Technology(Victoria, BC, Canada) (UIST ’09). ACM, New York, NY, USA, 129–138. https://doi.org/10.1145/1622176.1622202Google ScholarGoogle ScholarDigital LibraryDigital Library
  32. Ashish Kapoor, Selene Mota, and Rosalind W. Picard. 2001. Towards a Learning Companion that Recognizes Affect. In Emotional and Intelligent II: The Tangled Knot of Social Cognition, AAAI Fall Symposium 2001, North Falmouth, MA (emotional and intelligent ii: the tangled knot of social cognition, aaai fall symposium 2001, north falmouth, ma, 2nd-4th november, 2001 ed.). https://www.microsoft.com/en-us/research/publication/towards-learning-companion-recognizes-affect/Google ScholarGoogle Scholar
  33. Maria Karam, Carmen Branje, Gabe Nespoli, Norma Thompson, Frank A. Russo, and Deborah I. Fels. 2010. The emoti-chair: An interactive tactile music exhibit. Conference on Human Factors in Computing Systems - Proceedings (2010), 3069–3074. https://doi.org/10.1145/1753846.1753919Google ScholarGoogle ScholarDigital LibraryDigital Library
  34. Pascal Knierim, Steffen Maurer, Katrin Wolf, and Markus Funk. 2018. Quadcopter-Projected In-Situ Navigation Cues for Improved Location Awareness. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (Montreal QC, Canada) (CHI ’18). Association for Computing Machinery, New York, NY, USA, 1–6. https://doi.org/10.1145/3173574.3174007Google ScholarGoogle ScholarDigital LibraryDigital Library
  35. Marion Koelle, Torben Wallbaum, Wilko Heuten, and Susanne Boll. 2019. Evaluating a Wearable Camera’s Social Acceptability In-the-Wild. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems. 1–6.Google ScholarGoogle Scholar
  36. Peter Gall Krogh, Marianne Graves Petersen, Kenton O’Hara, and Jens Emil Groenbaek. 2017. Sensitizing Concepts for Socio-Spatial Literacy in HCI. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (Denver, Colorado, USA) (CHI ’17). Association for Computing Machinery, New York, NY, USA, 6449–6460. https://doi.org/10.1145/3025453.3025756Google ScholarGoogle ScholarDigital LibraryDigital Library
  37. David Ledo, Steven Houben, Jo Vermeulen, Nicolai Marquardt, Lora Oehlberg, and Saul Greenberg. 2018. Evaluation Strategies for HCI Toolkit Research. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (Montreal QC, Canada) (CHI ’18). Association for Computing Machinery, New York, NY, USA, 1–17. https://doi.org/10.1145/3173574.3173610Google ScholarGoogle ScholarDigital LibraryDigital Library
  38. Bokyung Lee, Michael Lee, Pan Zhang, Alexander Tessier, and Azam Khan. 2019. An empirical study of how socio-spatial formations are influenced by interior elements and displays in an office context. Proceedings of the ACM on Human-Computer Interaction 3, CSCW(2019), 1–26.Google ScholarGoogle ScholarDigital LibraryDigital Library
  39. Shelly K. McCrady and James A. Levine. 2009. Sedentariness at Work: How Much Do We Really Sit?Obesity 17, 11 (2009), 2103–2105. https://doi.org/10.1038/oby.2009.117 arXiv:https://onlinelibrary.wiley.com/doi/pdf/10.1038/oby.2009.117Google ScholarGoogle ScholarCross RefCross Ref
  40. Pranav Mistry, Pattie Maes, and Liyan Chang. 2009. WUW - Wear Ur World: A Wearable Gestural Interface. In CHI ’09 Extended Abstracts on Human Factors in Computing Systems (Boston, MA, USA) (CHI EA ’09). ACM, New York, NY, USA, 4111–4116. https://doi.org/10.1145/1520340.1520626Google ScholarGoogle ScholarDigital LibraryDigital Library
  41. Kohei Morita, Takefumi Hiraki, Haruka Matsukura, Daisuke Iwai, and Kosuke Sato. 2021. Head orientation control of projection area for projected virtual hand interface on wheelchair. SICE Journal of Control, Measurement, and System Integration 14, 1(2021), 223–232. https://doi.org/10.1080/18824889.2021.1964785 arXiv:https://doi.org/10.1080/18824889.2021.1964785Google ScholarGoogle ScholarCross RefCross Ref
  42. Raúl Mur-Artal and Juan D. Tardós. 2017. ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D Cameras. IEEE Transactions on Robotics 33, 5 (2017), 1255–1262. https://doi.org/10.1109/TRO.2017.2705103Google ScholarGoogle ScholarDigital LibraryDigital Library
  43. Dimitris Papanikolaou, A.J. Bernheim Brush, and Asta Roseway. 2015. BodyPods: Designing Posture Sensing Chairs for Capturing and Sharing Implicit Interactions. In Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction (Stanford, California, USA) (TEI ’15). ACM, New York, NY, USA, 375–382. https://doi.org/10.1145/2677199.2680591Google ScholarGoogle ScholarDigital LibraryDigital Library
  44. Simon T. Perrault, Eric Lecolinet, Yoann Pascal Bourse, Shengdong Zhao, and Yves Guiard. 2015. Physical Loci: Leveraging Spatial, Object and Semantic Memory for Command Selection. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (Seoul, Republic of Korea) (CHI ’15). Association for Computing Machinery, New York, NY, USA, 299–308. https://doi.org/10.1145/2702123.2702126Google ScholarGoogle ScholarDigital LibraryDigital Library
  45. Claudio Pinhanez. 2001. The Everywhere Displays Projector: A Device to Create Ubiquitous Graphical Interfaces. In Ubicomp 2001: Ubiquitous Computing, Gregory D. Abowd, Barry Brumitt, and Steven Shafer (Eds.). Springer Berlin Heidelberg, Berlin, Heidelberg, 315–331.Google ScholarGoogle Scholar
  46. Claudio Pinhanez, Rick Kjeldsen, Lijun Tang, Anthony Levas, Mark Podlaseck, Noi Sukaviriya, and Gopal Pingali. 2003. Creating Touch-screens Anywhere with Interactive Projected Displays. In Proceedings of the Eleventh ACM International Conference on Multimedia (Berkeley, CA, USA) (MULTIMEDIA ’03). ACM, New York, NY, USA, 460–461. https://doi.org/10.1145/957013.957112Google ScholarGoogle ScholarDigital LibraryDigital Library
  47. Kathrin Probst, David Lindlbauer, Patrick Greindl, Markus Trapp, Michael Haller, Bernhard Schwartz, and Andreas Schrempf. 2013. Rotating, Tilting, Bouncing: Using an Interactive Chair to Promote Activity in Office Environments. In CHI ’13 Extended Abstracts on Human Factors in Computing Systems (Paris, France) (CHI EA ’13). ACM, New York, NY, USA, 79–84. https://doi.org/10.1145/2468356.2468372Google ScholarGoogle ScholarDigital LibraryDigital Library
  48. Kathrin Probst, David Lindlbauer, Michael Haller, Bernhard Schwartz, and Andreas Schrempf. 2014. A Chair As Ubiquitous Input Device: Exploring Semaphoric Chair Gestures for Focused and Peripheral Interaction. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Toronto, Ontario, Canada) (CHI ’14). ACM, New York, NY, USA, 4097–4106. https://doi.org/10.1145/2556288.2557051Google ScholarGoogle ScholarDigital LibraryDigital Library
  49. Ramesh Raskar, Paul Beardsley, Jeroen van Baar, Yao Wang, Paul Dietz, Johnny Lee, Darren Leigh, and Thomas Willwacher. 2004. RFIG Lamps: Interacting with a Self-describing World via Photosensing Wireless Tags and Projectors. In ACM SIGGRAPH 2004 Papers (Los Angeles, California) (SIGGRAPH ’04). ACM, New York, NY, USA, 406–415. https://doi.org/10.1145/1186562.1015738Google ScholarGoogle ScholarDigital LibraryDigital Library
  50. Ramesh Raskar, Greg Welch, Matt Cutts, Adam Lake, Lev Stesin, and Henry Fuchs. 1998. The Office of the Future: A Unified Approach to Image-based Modeling and Spatially Immersive Displays. In Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques(SIGGRAPH ’98). ACM, New York, NY, USA, 179–188. https://doi.org/10.1145/280814.280861Google ScholarGoogle ScholarDigital LibraryDigital Library
  51. Silvia Rus, Andreas Braun, and Arjan Kuijper. 2017. E-Textile Couch: Towards Smart Garments Integrated Furniture. In Ambient Intelligence, Andreas Braun, Reiner Wichert, and Antonio Maña (Eds.). Springer International Publishing, Cham, 214–224.Google ScholarGoogle Scholar
  52. Bill Schilit, Norman Adams, and Roy Want. 1994. Context-aware computing applications. In 1994 First Workshop on Mobile Computing Systems and Applications. IEEE, 85–90.Google ScholarGoogle ScholarDigital LibraryDigital Library
  53. Albrecht Schmidt. 2000. Implicit human computer interaction through context. Personal Technologies 4, 2 (2000), 191–199. https://doi.org/10.1007/BF01324126Google ScholarGoogle ScholarCross RefCross Ref
  54. Albrecht Schmidt, Michael Beigl, and Hans-W Gellersen. 1999. There is more to context than location. Computers & Graphics 23, 6 (1999), 893–901.Google ScholarGoogle ScholarCross RefCross Ref
  55. Norbert A Streitz, Jörg Geißler, and Torsten Holmer. 1998. Roomware for cooperative buildings: Integrated design of architectural spaces and information spaces. In International Workshop on Cooperative Buildings. Springer, 4–21.Google ScholarGoogle ScholarCross RefCross Ref
  56. Noi Sukaviriya, Rick Kjeldsen, Claudio Pinhanez, Lijun Tang, Anthony Levas, Gopal Pingali, and Mark Podlaseck. 2004. A Portable System for Anywhere Interactions. In CHI ’04 Extended Abstracts on Human Factors in Computing Systems (Vienna, Austria) (CHI EA ’04). ACM, New York, NY, USA, 789–790. https://doi.org/10.1145/985921.985937Google ScholarGoogle ScholarDigital LibraryDigital Library
  57. Shan-Yuan Teng, Da-Yuan Huang, Chi Wang, Jun Gong, Teddy Seyed, Xing-Dong Yang, and Bing-Yu Chen. 2019. Aarnio: Passive Kinesthetic Force Output for Foreground Interactions on an Interactive Chair. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems(CHI 2019). ACM, New York, NY, USA, 13 pages. https://doi.org/10.1145/3290605.3300902Google ScholarGoogle ScholarDigital LibraryDigital Library
  58. Toni Vanhala, Veikko Surakka, and Jenni Anttonen. 2008. Measuring Bodily Responses to Virtual Faces with a Pressure Sensitive Chair. In Proceedings of the 5th Nordic Conference on Human-computer Interaction: Building Bridges(Lund, Sweden) (NordiCHI ’08). ACM, New York, NY, USA, 555–559. https://doi.org/10.1145/1463160.1463243Google ScholarGoogle ScholarDigital LibraryDigital Library
  59. Julius von Willich, Dominik Schön, Sebastian Günther, Florian Müller, Max Mühlhäuser, and Markus Funk. 2019. VRChairRacer: Using an Office Chair Backrest as a Locomotion Technique for VR Racing Games. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems (Glasgow, Scotland Uk) (CHI EA ’19). Association for Computing Machinery, New York, NY, USA, Article INT036, 4 pages. https://doi.org/10.1145/3290607.3313254Google ScholarGoogle ScholarDigital LibraryDigital Library
  60. Andrew Wilson, Hrvoje Benko, Shahram Izadi, and Otmar Hilliges. 2012. Steerable Augmented Reality with the Beamatron. In Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology (Cambridge, Massachusetts, USA) (UIST ’12). Association for Computing Machinery, New York, NY, USA, 413–422. https://doi.org/10.1145/2380116.2380169Google ScholarGoogle ScholarDigital LibraryDigital Library
  61. Andrew D. Wilson. 2005. PlayAnywhere: A Compact Interactive Tabletop Projection-vision System. In Proceedings of the 18th Annual ACM Symposium on User Interface Software and Technology(Seattle, WA, USA) (UIST ’05). ACM, New York, NY, USA, 83–92. https://doi.org/10.1145/1095034.1095047Google ScholarGoogle ScholarDigital LibraryDigital Library
  62. Yen-Ting Yeh, Quentin Roy, Antony Albert Raj Irudayaraj, and Daniel Vogel. 2020. Expanding Side Touch Input on Mobile Phones: Finger Reachability and Two-Dimensional Taps and Flicks Using the Index and Thumb. Proc. ACM Hum.-Comput. Interact. 4, ISS, Article 206 (Nov. 2020), 20 pages. https://doi.org/10.1145/3427334Google ScholarGoogle ScholarDigital LibraryDigital Library
  63. Ying Zheng and John B. Morrell. 2010. A vibrotactile feedback approach to posture guidance. In 2010 IEEE Haptics Symposium. 351–358. https://doi.org/10.1109/HAPTIC.2010.5444633Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. An Instrumented Office Chair with a Steerable Projector for Personal Spatial Augmented Reality

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Conferences
      SUI '22: Proceedings of the 2022 ACM Symposium on Spatial User Interaction
      December 2022
      233 pages
      ISBN:9781450399487
      DOI:10.1145/3565970

      Copyright © 2022 ACM

      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 1 December 2022

      Permissions

      Request permissions about this article.

      Request Permissions

      Check for updates

      Qualifiers

      • research-article
      • Research
      • Refereed limited

      Acceptance Rates

      Overall Acceptance Rate86of279submissions,31%

      Upcoming Conference

      SUI '24
      ACM Symposium on Spatial User Interaction
      October 7 - 8, 2024
      Trier , Germany
    • Article Metrics

      • Downloads (Last 12 months)212
      • Downloads (Last 6 weeks)1

      Other Metrics

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    HTML Format

    View this article in HTML Format .

    View HTML Format