skip to main content
10.1145/3574131.3574432acmconferencesArticle/Chapter ViewAbstractPublication PagessiggraphConference Proceedingsconference-collections
research-article

Teleoperation of a Fast Omnidirectional Unmanned Ground Vehicle in the Cyber-Physical World via a VR Interface

Published:13 January 2023Publication History

ABSTRACT

This paper addresses the relations between the artifacts, tools, and technologies that we make to fulfill user-centered teleoperations in the cyber-physical environment. We explored the use of a virtual reality (VR) interface based on customized concepts of Worlds-in-Miniature (WiM) to teleoperate unmanned ground vehicles (UGVs). Our designed system supports teleoperators in their interaction with and control of a miniature UGV directly on the miniature map. Both moving and rotating can be done via body motions. Our results showed that the miniature maps and UGV represent a promising framework for VR interfaces.

References

  1. Andrew Bluff and Andrew Johnston. 2019. Don’t Panic: Recursive Interactions in a Miniature Metaworld. In The 17th International Conference on Virtual-Reality Continuum and its Applications in Industry. 1–9.Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Pierre Bourdieu. 2020. Outline of a Theory of Practice. In The new social theory reader. Routledge, 80–86.Google ScholarGoogle Scholar
  3. Junshen Chen, Marc Glover, Chenguang Yang, Chunxu Li, Zhijun Li, and Angelo Cangelosi. 2017. Development of an Immersive Interface for Robot Teleoperation. In Towards Autonomous Robotic Systems, Yang Gao, Saber Fallah, Yaochu Jin, and Constantina Lekakou (Eds.). Springer International Publishing, Cham, 1–15.Google ScholarGoogle Scholar
  4. Kurtis Danyluk, Barrett Ens, Bernhard Jenny, and Wesley Willett. 2021a. A Design Space Exploration of Worlds in Miniature. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (Yokohama, Japan) (CHI ’21). Association for Computing Machinery, New York, NY, USA, Article 122, 15 pages.Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Kurtis Danyluk, Barrett Ens, Bernhard Jenny, and Wesley Willett. 2021b. A design space exploration of worlds in miniature. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. 1–15.Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Olaf Diegel, Aparna Badve, Glen Bright, Johan Potgieter, and Sylvester Tlale. 2002. Improved mecanum wheel design for omni-directional robots. In Proc. 2002 Australasian conference on robotics and automation, Auckland. 117–121.Google ScholarGoogle Scholar
  7. Christophe Domingues, Mouna Essabbah, Nader Cheaib, Samir Otmane, and Alain Dinis. 2012. Human-Robot-Interfaces based on Mixed Reality for Underwater Robot Teleoperation. IFAC Proceedings Volumes 45, 27 (2012), 212–215. 9th IFAC Conference on Manoeuvring and Control of Marine Craft.Google ScholarGoogle ScholarCross RefCross Ref
  8. John V. Draper, David B. Kaber, and John M. Usher. 1998. Telepresence. Human Factors 40, 3 (1998), 354–375. PMID: 9849099.Google ScholarGoogle ScholarCross RefCross Ref
  9. Adam Drogemuller, Andrew Cunningham, James Walsh, Bruce H Thomas, Maxime Cordeil, and William Ross. 2020. Examining virtual reality navigation techniques for 3D network visualisations. Journal of Computer Languages 56 (2020), 100937.Google ScholarGoogle ScholarCross RefCross Ref
  10. Lisa A Elkin, Matthew Kay, James J Higgins, and Jacob O Wobbrock. 2021. An aligned rank transform procedure for multifactor contrast tests. In The 34th Annual ACM Symposium on User Interface Software and Technology. 754–768.Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Mohamed Elobaid, Yue Hu, Giulio Romualdi, Stefano Dafarra, Jan Babic, and Daniele Pucci. 2019. Telexistence and teleoperation for walking humanoid robots. In Proceedings of SAI Intelligent Systems Conference. Springer, 1106–1121.Google ScholarGoogle Scholar
  12. Sara Falcone, Gwenn Englebienne, Jan Van Erp, and Dirk Heylen. 2022. Toward Standard Guidelines to Design the Sense of Embodiment in Teleoperation Applications: A Review and Toolbox. Human–Computer Interaction 0, 0 (2022), 1–30.Google ScholarGoogle Scholar
  13. Gal Gorjup, Anany Dwivedi, Nathan Elangovan, and Minas Liarokapis. 2019. An intuitive, affordances oriented telemanipulation framework for a dual robot arm hand system: On the execution of bimanual tasks. In 2019 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS). IEEE, 3611–3616.Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. Simone Grassini, Karin Laumann, and Martin Rasmussen Skogstad. 2020. The Use of Virtual Reality Alone Does Not Promote Training Performance (but Sense of Presence Does). Frontiers in Psychology 11 (2020).Google ScholarGoogle Scholar
  15. Sandra G Hart. 2006. NASA-task load index (NASA-TLX); 20 years later. In Proceedings of the human factors and ergonomics society annual meeting, Vol. 50. Sage publications Sage CA: Los Angeles, CA, 904–908.Google ScholarGoogle ScholarCross RefCross Ref
  16. Rebecca Hetrick, Nicholas Amerson, Boyoung Kim, Eric Rosen, Ewart J. de Visser, and Elizabeth Phillips. 2020. Comparing Virtual Reality Interfaces for the Teleoperation of Robots. In 2020 Systems and Information Engineering Design Symposium (SIEDS). 1–7.Google ScholarGoogle Scholar
  17. Matthias Hirschmanner, Christiana Tsiourti, Timothy Patten, and Markus Vincze. 2019. Virtual reality teleoperation of a humanoid robot using markerless human upper body pose imitation. In 2019 IEEE-RAS 19th International Conference on Humanoid Robots (Humanoids). IEEE, 259–265.Google ScholarGoogle ScholarDigital LibraryDigital Library
  18. Muthukkumar S. Kadavasal and James H. Oliver. 2009. Virtual Reality Interface Design for Multi-Modal Teleoperation(World Conference on Innovative Virtual Reality, Vol. ASME-AFM 2009 World Conference on Innovative Virtual Reality). 169–174.Google ScholarGoogle Scholar
  19. Peter Kazanzides, Balazs P Vagvolgyi, Will Pryor, Anton Deguet, Simon Leonard, and Louis L Whitcomb. 2021. Teleoperation and Visualization Interfaces for Remote Intervention in Space. Frontiers in Robotics and AI 8 (2021).Google ScholarGoogle Scholar
  20. Bettina Laugwitz, Theo Held, and Martin Schrepp. 2008. Construction and evaluation of a user experience questionnaire. In Symposium of the Austrian HCI and usability engineering group. Springer, 63–76.Google ScholarGoogle ScholarDigital LibraryDigital Library
  21. Ziming Li, Yiming Luo, Jialin Wang, Yushan Pan, Lingyun Yu, and Hai-Ning Liang. 2022. Collaborative Remote Control of Unmanned Ground Vehicles in Virtual Reality. In 2022 International Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET). 1–8. https://doi.org/10.1109/IMET54801.2022.9929783Google ScholarGoogle Scholar
  22. Yiming Luo, Jialin Wang, Hai-Ning Liang, Shan Luo, and Eng Gee Lim. 2021. Monoscopic vs. Stereoscopic Views and Display Types in the Teleoperation of Unmanned Ground Vehicles for Object Avoidance. In 2021 30th IEEE International Conference on Robot & Human Interactive Communication (RO-MAN). IEEE, 418–425.Google ScholarGoogle Scholar
  23. Yiming Luo, Jialin Wang, Rongkai Shi, Hai-Ning Liang, and Shan Luo. 2022. In-Device Feedback in Immersive Head-Mounted Displays for Distance Perception During Teleoperation of Unmanned Ground Vehicles. IEEE Transactions on Haptics 15, 1 (2022), 79–84. https://doi.org/10.1109/TOH.2021.3138590Google ScholarGoogle ScholarCross RefCross Ref
  24. Paul Milgram and Fumio Kishino. 1994. A taxonomy of mixed reality visual displays. IEICE Transactions on Information and Systems 77, 12 (1994), 1321–1329.Google ScholarGoogle Scholar
  25. Abdeldjallil Naceri, Dario Mazzanti, Joao Bimbo, Yonas T Tefera, Domenico Prattichizzo, Darwin G Caldwell, Leonardo S Mattos, and Nikhil Deshpande. 2021. The Vicarios Virtual Reality Interface for Remote Robotic Teleoperation. Journal of Intelligent & Robotic Systems 101, 4 (2021), 1–16.Google ScholarGoogle ScholarDigital LibraryDigital Library
  26. Nicolas Nostadt, David A. Abbink, Oliver Christ, and Philipp Beckerle. 2020. Embodiment, Presence, and Their Intersections: Teleoperation and Beyond. J. Hum.-Robot Interact. 9, 4, Article 28 (may 2020), 19 pages.Google ScholarGoogle ScholarDigital LibraryDigital Library
  27. R. Ott, M. Gutierrez, D. Thalmann, and F. Vexo. 2005. VR haptic interfaces for teleoperation: an evaluation study. In IEEE Proceedings. Intelligent Vehicles Symposium, 2005.789–794.Google ScholarGoogle Scholar
  28. Yushan Pan. 2021. Reflexivity of Account, Professional Vision, and Computer-Supported Cooperative Work: Working in the Maritime Domain. Proc. ACM Hum.-Comput. Interact. 5, CSCW2, Article 370 (oct 2021), 32 pages. https://doi.org/10.1145/3479514Google ScholarGoogle ScholarDigital LibraryDigital Library
  29. Yushan Pan, Arnfinn Oksavik, and Hans Petter Hildre. 2021. Making Sense of Maritime Simulators Use: A Multiple Case Study in Norway. Technology, Knowledge and Learning 26, 3 (2021), 661–686.Google ScholarGoogle ScholarCross RefCross Ref
  30. Richard Stoakley, Matthew J Conway, and Randy Pausch. 1995. Virtual reality on a WIM: interactive worlds in miniature. In Proceedings of the SIGCHI conference on Human factors in computing systems. 265–272.Google ScholarGoogle ScholarDigital LibraryDigital Library
  31. Michail Theofanidis, Saif Iftekar Sayed, Alexandros Lioulemes, and Fillia Makedon. 2017. Varm: Using virtual reality to program robotic manipulators. In Proceedings of the 10th International Conference on PErvasive Technologies Related to Assistive Environments. 215–221.Google ScholarGoogle ScholarDigital LibraryDigital Library
  32. Nhan Tran, Josh Rands, and Tom Williams. 2018. A hands-free virtual-reality teleoperation interface for wizard-of-oz control. In Proceedings of the 1st International Workshop on Virtual, Augmented, and Mixed Reality for HRI (VAM-HRI).Google ScholarGoogle Scholar
  33. Ramón Trueba, Carlos Andujar, and Ferran Argelaguet. 2009. Complexity and occlusion management for the world-in-miniature metaphor. In International Symposium on Smart Graphics. Springer, 155–166.Google ScholarGoogle ScholarDigital LibraryDigital Library
  34. Michael E. Walker, Hooman Hedayati, and Daniel Szafir. 2019. Robot Teleoperation with Augmented Reality Virtual Surrogates. In 2019 14th ACM/IEEE International Conference on Human-Robot Interaction (HRI). 202–210.Google ScholarGoogle Scholar
  35. Xian Wang, Diego Monteiro, Lik-Hang Lee, Pan Hui, and Hai-Ning Liang. 2022. VibroWeight: Simulating Weight and Center of Gravity Changes of Objects in Virtual Reality for Enhanced Realism. In 2022 IEEE Haptics Symposium (HAPTICS). 1–7. https://doi.org/10.1109/HAPTICS52432.2022.9765609Google ScholarGoogle Scholar
  36. Chadwick A Wingrave, Yonca Haciahmetoglu, and Doug A Bowman. 2006. Overcoming world in miniature limitations by a scaled and scrolling WIM. In 3D User Interfaces (3DUI’06). IEEE, 11–16.Google ScholarGoogle Scholar
  37. Murphy Wonsick and Taşkın Padır. 2021. Human-humanoid robot interaction through virtual reality interfaces. In 2021 IEEE Aerospace Conference (50100). IEEE, 1–7.Google ScholarGoogle ScholarCross RefCross Ref

Index Terms

  1. Teleoperation of a Fast Omnidirectional Unmanned Ground Vehicle in the Cyber-Physical World via a VR Interface

        Recommendations

        Comments

        Login options

        Check if you have access through your login credentials or your institution to get full access on this article.

        Sign in
        • Published in

          cover image ACM Conferences
          VRCAI '22: Proceedings of the 18th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
          December 2022
          284 pages
          ISBN:9798400700316
          DOI:10.1145/3574131
          • Editors:
          • Enhua Wu,
          • Lionel Ming-Shuan Ni,
          • Zhigeng Pan,
          • Daniel Thalmann,
          • Ping Li,
          • Charlie C.L. Wang,
          • Lei Zhu,
          • Minghao Yang

          Copyright © 2022 ACM

          Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

          Publisher

          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 13 January 2023

          Permissions

          Request permissions about this article.

          Request Permissions

          Check for updates

          Qualifiers

          • research-article
          • Research
          • Refereed limited

          Acceptance Rates

          Overall Acceptance Rate51of107submissions,48%

          Upcoming Conference

          SIGGRAPH '24
        • Article Metrics

          • Downloads (Last 12 months)90
          • Downloads (Last 6 weeks)2

          Other Metrics

        PDF Format

        View or Download as a PDF file.

        PDF

        eReader

        View online with eReader.

        eReader

        HTML Format

        View this article in HTML Format .

        View HTML Format