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VRID: a design model and methodology for developing virtual reality interfaces

Published:15 November 2001Publication History

ABSTRACT

Compared to conventional interfaces, Virtual reality (VR) interfaces contain a richer variety and more complex types of objects, behaviors, interactions and communications. Therefore, designers of VR interfaces face significant conceptual and methodological challenges in: a) thinking comprehensively about the overall design of the VR interface; b) decomposing the design task into smaller, conceptually distinct, and easier tasks; and c) communicating the structure of the design to software developers. To help designers to deal with these challenges, we propose a Virtual Reality Interface Design (VRID) Model, and an associated VRID methodology.

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  1. VRID: a design model and methodology for developing virtual reality interfaces

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    • Published in

      cover image ACM Conferences
      VRST '01: Proceedings of the ACM symposium on Virtual reality software and technology
      November 2001
      214 pages
      ISBN:1581134274
      DOI:10.1145/505008
      • Conference Chairs:
      • Chris Shaw,
      • Wenping Wang,
      • General Chair:
      • Mark Green

      Copyright © 2001 ACM

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      Publication History

      • Published: 15 November 2001

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