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On the suitability of dead reckoning schemes for games

Published:16 April 2002Publication History

ABSTRACT

A major problem of network-based multiplayer games (and other distributed virtual environments) is caused by the network transmission delay. This delay leads to inconsistency and other problems. Dead reckoning is often used to reduce the effects of network induced delays and losses by applying prediction means. The quality of the prediction and, hence, the consistency of the distributed game, depends on the difference between the real and the predicted position of some objects. In this paper we discuss prediction methods for games and study their usefulness in regard to different game types (genre) like Sport, 3D-Action and racing games. Using implementations, the methods are evaluated experimentally.

References

  1. L. Gautier and C. Diot: "Design and Evaluation of MiMaze, a Multiplayer Game on the Internet", Proc. IEEE Multimedia (ICMCS'98), Austin, TX, USA, 1998, pp. 233-236. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Martin Mauve: "Consistency in Replicated Continuous Interactive Media", Proc. of the ACM Conference on Computer Supported Cooperative Work (CSCW) 2000, Philadelphia, PA, USA, 2000, pp. 181-190. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Lothar Pantel, Lars Wolf: "On the Impact of Delay on Real-Time Multiplayer Games", submitted for publication.Google ScholarGoogle Scholar
  4. J. Todd Wasson, www.PerformanceSimulations.com.Google ScholarGoogle Scholar

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  1. On the suitability of dead reckoning schemes for games

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                cover image ACM Conferences
                NetGames '02: Proceedings of the 1st workshop on Network and system support for games
                April 2002
                76 pages
                ISBN:1581134932
                DOI:10.1145/566500

                Copyright © 2002 ACM

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                Association for Computing Machinery

                New York, NY, United States

                Publication History

                • Published: 16 April 2002

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