skip to main content
10.1145/602330.602343acmconferencesArticle/Chapter ViewAbstractPublication PagesafrigraphConference Proceedingsconference-collections
Article

Topology alteration for virtual sculpting using spatial deformation

Published:03 February 2003Publication History

ABSTRACT

Virtual sculpting enables the creation of computer models by emulating traditional sculpting. It can be implemented using spatial deformation, an interactive versatile modelling technique. Unfortunately, spatial deformation is limited to topology preserving warping. This is overcome by space-time objects, a variant of spatial deformation, which alters topology by extruding an object into 4-D, deforming the 4-D object and extracting a topologically altered object. However, they are specifically targeted to animation. In this paper, we adapt space-time objects to interactive modelling by: employing a tetrahedral rather than parallelepiped representation; exploiting coherence during the constant projection into four dimensions; and limiting projection to the portions of an object undergoing topology changes and thereby producing simpler triangulations of undeformed regions. Each of these adaptations is discussed in the context of the space-time object stages: extrusion, deformation and extraction. We also present preliminary results demonstrating the efficiency of our improvements.

References

  1. Mark A. Armstrong. Basic Topology. Springer-Verlag, 1983.Google ScholarGoogle Scholar
  2. Fabrice Aubert and Dominique Bechmann. Animation by deformation of space-time objects. Eurographics, 16(3), 1997.Google ScholarGoogle Scholar
  3. Dominique Bechman. Space deformation models survey. Computers and Graphics, 18(4):571-586, July 1994.Google ScholarGoogle ScholarCross RefCross Ref
  4. Bern and Eppstein. Mesh generation and optimal triangulation. In Computing in Euclidean Geometry, Edited by Ding-Zhu Du and Frank Hwang, World Scientific, Lecture Notes Series on Computing -- Vol. 1. 1992.Google ScholarGoogle Scholar
  5. James R. Bill. Computing sculpting of polygonal models using virutal tools. Master's thesis, University of California, 1994.Google ScholarGoogle Scholar
  6. James E. Gain. Ehanced Spatial Deformation for Virtual Sculpting. PhD thesis, Camebridge, 2000.Google ScholarGoogle Scholar
  7. James E. Gain and Neil A. Dodgson. Adaptive refinement and decimation under free-form deformation. In Eurographics UK, Cambridge(UK), 13-15 April 1999.Google ScholarGoogle Scholar
  8. James E. Gain and Neil A. Dodgson. Preventing self-intersection under free-form deformation. In IEE Transactions On Visualisation and Computer Graphics, volume 7, December 2001. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Igor Guskov and Zoë Wood. Topological noise removal. In Proceedings of Graphics Interface 2001, pages 19-26, 2001. Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. Steven Fiener James Foley, Andries van Dam and John Hughe. Computer Graphics: Principles and Practices. Addison-Wesley, 3 edition, 1993.Google ScholarGoogle Scholar
  11. Mare-Gabrielle Vallet Julien Dompierre, Paul Labbeánd Ricardo Camarero. How to subdivide pyramids, prisms and hexahedra into tetrahedra. 8th International Meshing Roundtable, 10-13 October 1999.Google ScholarGoogle Scholar
  12. Richard Parent. A system for sculpting 3-d data. SIGGRAPH, 11(2):138-147, 1977. Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. Ronen Barzel Tim Milliron, Robert J. Jensen and Adam Finkelstein. A framework for geometric warps and deformations. ACM Transactions on Graphics (TOG), 21(1):20-51, 2002. Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. John F. Hughes William M. Hsu and Henry Kaufman. Direct manipulation of free-form deformations. ACM Computer Graphics, 26(2):177-184, 1992. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. Topology alteration for virtual sculpting using spatial deformation

      Recommendations

      Comments

      Login options

      Check if you have access through your login credentials or your institution to get full access on this article.

      Sign in
      • Published in

        cover image ACM Conferences
        AFRIGRAPH '03: Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
        February 2003
        184 pages
        ISBN:1581136439
        DOI:10.1145/602330

        Copyright © 2003 ACM

        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

        Publisher

        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 3 February 2003

        Permissions

        Request permissions about this article.

        Request Permissions

        Check for updates

        Qualifiers

        • Article

        Acceptance Rates

        AFRIGRAPH '03 Paper Acceptance Rate24of40submissions,60%Overall Acceptance Rate47of90submissions,52%

      PDF Format

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader