skip to main content
10.1145/642611.642654acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
Article

Sense and sensibility: evaluation and interactive art

Published:05 April 2003Publication History

ABSTRACT

HCI evaluation methods are useful for improving the design of interactive systems, yet they may be rejected by nontraditional technology disciplines such as media art. We have developed a two-tiered evaluation model that responds to the concerns of interactive artists and have used it to improve the design of an interactive artwork, the Influencing Machine, exploring issues in affective computing. The method was interpretive, focusing on giving the artists a grounded feeling for how the machine was interpreted and their message was communicated. We describe the resulting design of the Influencing Machine and the reactions of users. The study itself is part of the art piece - together these activities achieve the goal of the artists: to provoke our cultural notions of whether a machine can "have emotions".

References

  1. Beyer, H., & Holzblatt, K. (1998). Contextual Design: Defining Customer-Centered Systems, Morgan Kaufmann Publ. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Dumas, JS, & Redish, J. (1993) A Practical Guide to Usability Testing, Ablex, Norwood, NJ. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Dunne, A. & Raby, F. (2001). Design Noir: The Secret Life of Electronic Objects. Basel, Switzerland: August/Birkhaeuser.Google ScholarGoogle Scholar
  4. Garabet, A., Mann, S., & Fung, J. (2002) Exploring Design through Wearable Computing Art(ifacts), CHI 2002, Interactive Poster: Fun, 634--635. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Gaver, W. & Dunne, A. (1999). Projected Realities: Conceptual Design for Cultural Effect. CHI 1999. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Gaver, W., Hooker, B., & Dunne, A. (2001). The Presence Project. London: Royal College of Art.Google ScholarGoogle Scholar
  7. Höök, K. (1998). Evaluating the Utility and Usability of an Adaptive Hypermedia System, in Journal of Knowledge-Based Systems, 10 (5).Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Höök, K., Persson, P., & Sjöölinder, M. (2000). Evaluating Users' Experience of a Character-Enhanced Information Space, J. of AI Communications, 13 (3) 195--212. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Lakoff, G., & Johnson, M. (1980) Metaphors We Live By, The University of Chicago Press.Google ScholarGoogle Scholar
  10. Mateas, M. (2001). Expressive AI: A hybrid art and science practice, in Leonardo, 34 (2), 147--153.Google ScholarGoogle ScholarCross RefCross Ref
  11. Nardi, B. (1996). Context and Consciousness: Activity Theory and Human-Computer Interaction, MIT Press. Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. Oudshoorn, N. (1996) Gender Scripts in Technologie: Noodlot of Uitdaging? Tijdschrift voor Vrouwenstudies, 17(1): 350--367.Google ScholarGoogle Scholar
  13. Penny, S., Smith, J., Sengers, P., Bernhardt, A., & Schulte, J. (2001). Traces: Embodied Immersive Interaction with Semi-Autonomous Avatars, in Convergence, 7:2, 47--65.Google ScholarGoogle ScholarCross RefCross Ref
  14. Sengers, P., Liesendahl, R., Magar, W., Seibert, C., Müller, B., Joachims, T., Geng, W., Mårtensson, P., & Hööök, K. (2002) Enigmatics of Affect, Proc of Designing Interactive Systems, ACM Press. Google ScholarGoogle ScholarDigital LibraryDigital Library
  15. Weiser, M. & Seely Brown, J. (1996). Designing Calm Technology, in PowerGrid Journal, 1(1).Google ScholarGoogle Scholar

Index Terms

  1. Sense and sensibility: evaluation and interactive art

        Recommendations

        Comments

        Login options

        Check if you have access through your login credentials or your institution to get full access on this article.

        Sign in
        • Published in

          cover image ACM Conferences
          CHI '03: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
          April 2003
          620 pages
          ISBN:1581136307
          DOI:10.1145/642611

          Copyright © 2003 ACM

          Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

          Publisher

          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 5 April 2003

          Permissions

          Request permissions about this article.

          Request Permissions

          Check for updates

          Qualifiers

          • Article

          Acceptance Rates

          CHI '03 Paper Acceptance Rate75of468submissions,16%Overall Acceptance Rate6,199of26,314submissions,24%

          Upcoming Conference

          CHI '24
          CHI Conference on Human Factors in Computing Systems
          May 11 - 16, 2024
          Honolulu , HI , USA

        PDF Format

        View or Download as a PDF file.

        PDF

        eReader

        View online with eReader.

        eReader