skip to main content
10.1145/74333.74361acmconferencesArticle/Chapter ViewAbstractPublication PagessiggraphConference Proceedingsconference-collections
Article
Free Access

Rendering fur with three dimensional textures

Published:01 July 1989Publication History

ABSTRACT

We present a method for rendering scenes with fine detail via an object called a texel, a rendering primitive inspired by volume densities mixed with anisotropic lighting models. This technique solves a long outstanding problem in image synthesis: the rendering of furry surfaces.

References

  1. Blinn J.F. and Newell M.E. (1976) "Texture and Reflection in Computer Generated Images" Comm. ACM 19,10, 542-547. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Blinn J.F. (1977) "Models of Light Reflection for Computer Synthesized tures" Picture Computer Graphics 11,2, 192-198. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. BIinn J.F. (1978) "Simulation of Wrinkled Surfaces" Computer Graphics 1,2,3 286-292 Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Blinn J.F. (1982) "Light Reflection Functions for Simulation of Clouds Dusty Surfaces" and Computer Graphics 16,3, 21-29. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Cabral B., Max N. and Springmeyer R. (1987) "Bidirectional Reflectance Functions from Surface Bump Maps" Computer Graphics 21,4, 273-282. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Catmull E.E. (1974) A Subdivision Algorithm for Computer Display of Curved Surfaces, Ph.D., U. of Utah. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Cook R.L., Porter T. and Carpenter L. (1984) "Distributed Ray Tracing" Computer Graphics 18,3, 137-146. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Cook R.L. (1984) "Shade Trees" Computer Graphics 18,3, 223-232. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Crow F.C. (1982) "A More Flexible image Generation Environment", Computer Graphics 16,3, 9-18. Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. Csuri C., Hakathorn R., Parent R., Carlson W. and Howard M. (1979) "Towards an interactive high visual complexity animation system" Computer Graphics 13,2, 289-299. Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Drebin R.A., Carpenter L., and Hanrahan P. (1988) "Volume Rendering", Computer Graphics 22,4, 65-74 Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. Kajiya J.T. and Von Herzen B. (1984) "Ray Tracing Volume Densities" Computer Graphics 18,3, 165-174. Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. Kajiya J.T. (1985) "Anisotropie Reflection Models" Computer Graphics 19,3, 22. Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. Krueger W. (1988) "Intensity Fluctuations and Natural Texturing" Computer Graphics 22,4, 213 220. Google ScholarGoogle ScholarDigital LibraryDigital Library
  15. Miller G.S.P. (1988) "The Motion Dynamics of Snakes and Worms" Computer Graphics 22,4, 169-178. Google ScholarGoogle ScholarDigital LibraryDigital Library
  16. Max N.L. (1986a) "Light Diffusion through Clouds and Haze" Computer Vision, Graphics and Image Processing 33,280-292. Google ScholarGoogle ScholarDigital LibraryDigital Library
  17. Max N.L. (1986b) "Atmospheric Illumination and Shadows" Computer Graphics 20,4, 117-124. Google ScholarGoogle ScholarDigital LibraryDigital Library
  18. Max N.L. (1986c) "Shadows for Bump Mapped Surfaces" in Advanced Computer Graphics, Springer V., 145-156. Google ScholarGoogle ScholarDigital LibraryDigital Library
  19. Nishita T., Okamura I. and Nakamae E. (1985) "Shading Models for Point Linear Sources" ACM Trans. on Graphics 4,2, 124-146. Google ScholarGoogle ScholarDigital LibraryDigital Library
  20. Nishita T., Miyawaki Y. and Nakamae E. (1987) "A Shading Model for Atmospheric Scattering Considering Luminous Intensity Distribution of Light Sources" Computer Graphics 21,4, 303-310. Google ScholarGoogle ScholarDigital LibraryDigital Library
  21. Ohira T. (1983) "A Shading Model for Anisotropic Reflection" Tech. Rep. El. and Comm. Eng of Japan (in Japanese) 82,235, 47-54.Google ScholarGoogle Scholar
  22. Peachey D.R (1985) "Solid Texturing of Complex Surfaces" Computer Graph- 19,3,279-286. Google ScholarGoogle ScholarDigital LibraryDigital Library
  23. Perlin K. (1985) "An Image Synthesizer" Computer Graphics 19,3, 287-296. Google ScholarGoogle ScholarDigital LibraryDigital Library
  24. Reeves W.T. (1983) "Particle Systems--A Technique for Modefing a Class of Fuzzy Objects" Computer Graphics 17,3, 359-376. Google ScholarGoogle ScholarDigital LibraryDigital Library
  25. Reeves. W,T. and Blau R. (1985) "Approximate and Probabilistic Algorithms Shading and Rendering Structured Particle Systems" Computer Graphics 3, 313-322. Google ScholarGoogle ScholarDigital LibraryDigital Library
  26. Rushmeier H.E. and Torrance K.E. (1987) "The Zonal Method for Calculat- Light Intensities in the Presence of a Participating Medium" Computer Graphics 21,4, 293-302. Google ScholarGoogle ScholarDigital LibraryDigital Library
  27. Sabella P. (1988) "A Rendering Algorithm for Visualizing 3D Scalar Fields", Computer Graphics 22,4, 51-58. Google ScholarGoogle ScholarDigital LibraryDigital Library
  28. Takagi J., Yokoi S. and Tsuroka S. (1983) "Comment on the Anisotropic Reflection Model" Bull. of SIG. Graphics and CAD, Inf. Proc. Soc. of Japan. (in Japanese) l l ,1 , 1-9.Google ScholarGoogle Scholar
  29. Upson C., Keeler M. (1988) "VBUFFER: Visible Volume Rendering", Computer Graphics 22,4, 59-64. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. Rendering fur with three dimensional textures

        Recommendations

        Comments

        Login options

        Check if you have access through your login credentials or your institution to get full access on this article.

        Sign in
        • Published in

          cover image ACM Conferences
          SIGGRAPH '89: Proceedings of the 16th annual conference on Computer graphics and interactive techniques
          July 1989
          408 pages
          ISBN:0897913124
          DOI:10.1145/74333

          Copyright © 1989 ACM

          Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

          Publisher

          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 1 July 1989

          Permissions

          Request permissions about this article.

          Request Permissions

          Check for updates

          Qualifiers

          • Article

          Acceptance Rates

          SIGGRAPH '89 Paper Acceptance Rate38of190submissions,20%Overall Acceptance Rate1,822of8,601submissions,21%

          Upcoming Conference

          SIGGRAPH '24

        PDF Format

        View or Download as a PDF file.

        PDF

        eReader

        View online with eReader.

        eReader