Abstract
This paper describes a new way of implementing a required undergraduate research experience. In addition to the project itself, this experience also includes a senior capstone seminar that teaches students how to do research, a scholarly capstone paper, and a capstone conference that reproduces the feel of an actual scientific meeting. This paper describes these experiences along with an assessment of how it has worked in its first years of operation.
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- R. M. Jones, "Design and Implementation of Computer Games: A Capstone Course for Undergraduate Computer Science Education", 31st SIGCSE Technical Symposium on Computer Science Education, March, 2000, Austin, TX. Google ScholarDigital Library
- S. Moseman, C. Hiemcke, "Interdisciplinary Capstone Group Project: Designing Autonomous Race Vehicles", 31st SIGCSE Technical Symposium on Computer Science Education, March, 2000, Austin, TX. Google ScholarDigital Library
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Index Terms
- A new model for a required senior research experience
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