ABSTRACT
In this paper we describe the development of a system to facilitate audience participation in judging Olympic events for the CHI 2004, student design contest. This development process utilized domain analysis and human factors principles in combination with user-centered design techniques and usability testing.Application of these techniques resulted in the creation of the Olympic Audience Judging System (OAJS), a solid-state device that uses a hard-control system of buttons and dials in combination with icons and color grouping to convey functionality information to the user. In addition, the system guides the user through the judging process by means of luminance changes designed to draw attention to necessary parts of the interface.The resulting design focuses on simplicity of function. No previous knowledge of the Olympics or of the sports events is necessary to use the system. The OAJS allows for users from various backgrounds to judge Olympic performances.
- Athens 2004 Olympic Website http://www.athens2004.com/athens2004.Google Scholar
- International Federation of Gymnastics http://www.fig-gymnastics.com/.Google Scholar
- Norman, D. A., The Psychology of Everyday Things. Basic Books, USA, 1988.Google Scholar
- Wickens, C. D., and Hollnads, J. G. Engineering Psychology and Human Performance. Prentice Hall, Upper Saddle Rive, NJ, 2000.Google Scholar
Index Terms
Development of an Olympic audience judging system
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