ABSTRACT

Cellular automata, where cells of discrete space develop following discrete time steps, are artificial systems with computing potential and are also one of the fields of unconventional computing studies. This chapter introduces a way to make and to arrange in-the-air ground. It reports on two separate experiments to verify the variety of crabs’ burying behaviours in situations where the behaviours become ineffective. In experiment 1, isolated crabs hesitated to pass through templates after they had passed through a few templates, and collective crabs made a weak decision to pass through the templates. In experiment 2, crabs passed through the templates at individually different times, and the number of passes that were made was related to different moving strategies. The chapter discusses whether a crab-driven cellular automaton is feasible when the variety of their behaviours is regarded as deviations from typical adaptive behaviours.