ABSTRACT

Full global illumination in complex scenes, as in current games, is still not possible in real time. But we are getting closer! Recent work has significantly improved the quality and the speed of the renderings, but trade-offs are still required when choosing the lighting technique for a game. In this section we have three articles pushing the limits towards our goal of full global illumination in real time, allowing for efficient indirect illumination, realistic shading, and reflections and refractions.