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Kollaboration oder Wettbewerb: ein Vergleich der Motivation beim Game-based Learning

Collaboration or Competition: a Comparison of Motivation in Game-based Learning

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Zusammenfassung

Spielerisches Lernen ist ein aktueller Trend. Sogenanntes Game-based Learning (GBL) führt zu einer positiven Beeinflussung von Spaß, Motivation und Engagement. In entsprechenden Anwendungen sind jedoch häufiger Wettbewerbselemente als kollaborative Elemente integriert, obwohl dies negative Auswirkungen auf ein erfolgreiches Lernen haben kann. In diesem Beitrag wird daher untersucht, ob eine GBL Anwendung nur mit Kollaboration genauso motiviert zu lernen, wie eine Anwendung mit Kollaboration und Wettbewerb. Die Ergebnisse der Studie zeigen, dass kollaboratives GBL genauso motiviert wie GBL mit einer Kombination aus Kollaboration und Wettbewerb.

Abstract

Playful learning is a current trend. Game-based learning (GBL) leads to a positive influence on fun, motivation and commitment. In such applications, competitive elements are more often integrated than collaborative elements, although this can have negative effects on successful learning. Therefore, we examine in this paper, whether a GBL application with collaboration is as motivating for learning as an application with a combination of collaboration and competition. The results of the study show that collaborative GBL is as motivating as GBL is with a combination of collaboration and competition.

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Correspondence to Linda Eckardt.

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Eckardt, L., Finster, R. Kollaboration oder Wettbewerb: ein Vergleich der Motivation beim Game-based Learning. HMD 56, 83–93 (2019). https://doi.org/10.1365/s40702-018-00481-7

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  • DOI: https://doi.org/10.1365/s40702-018-00481-7

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