Scene Graph Creation And Management For Undergraduates
Abstract
This paper describes the context and results of a student project related to scene graphs spanning several assignments in an undergraduate computer graphics course. The project progressively built an application that created a list of objects from an XML specification, modified it into a scene graph, implemented part-by-part animation and added point lights and textures. Students were encouraged to build creative models using implicit shapes. It was completed individually by 21 undergraduate students in three stages spanning 6-7 weeks. This project was further extended in the last two assignments by incorporating a ray tracer within it.
BibTeX
@inproceedings {10.2312:conf:EG2013:education:011-012,
booktitle = {Eurographics 2013 - Education Papers},
editor = {Jean-Jacques Bourdin and Eva Cerezo and Steve Cunningham},
title = {{Scene Graph Creation And Management For Undergraduates}},
author = {Jones, Matthew and Shesh, Amit},
year = {2013},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/conf/EG2013/education/011-012}
}
booktitle = {Eurographics 2013 - Education Papers},
editor = {Jean-Jacques Bourdin and Eva Cerezo and Steve Cunningham},
title = {{Scene Graph Creation And Management For Undergraduates}},
author = {Jones, Matthew and Shesh, Amit},
year = {2013},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
DOI = {10.2312/conf/EG2013/education/011-012}
}