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QoE Models for Virtual Reality Cloud-based First Person Shooter Game over Mobile Networks | IEEE Conference Publication | IEEE Xplore

QoE Models for Virtual Reality Cloud-based First Person Shooter Game over Mobile Networks


Abstract:

Virtual reality cloud-based gaming (VRCG) services are becoming widely available on virtual reality (VR) devices delivered over computer networks. VRCG brings users world...Show More

Abstract:

Virtual reality cloud-based gaming (VRCG) services are becoming widely available on virtual reality (VR) devices delivered over computer networks. VRCG brings users worldwide an extensive catalog of games to play anywhere and anytime. Delivering these gaming services in existing broadband mobile networks is challenging due to their stochastic nature and the user’s perceived Quality of Experience (QoE)’ sensitivity towards them. More research is needed regarding developing effective methods to measure the impact of network QoS factors on users’ QoE in the VRCG context. Therefore, this paper proposes, develops, and validates three novel regression models trained on a real dataset collected via subjective tests (N=30); the dataset contains subjective users’ QoE ratings regarding VR shooter games affected by network conditions (N=28), such as round-trip time (RTT), random jitter (RJ), and packet loss (PL). Our findings reveal that due to the nonlinear relationship of (RTT and RJ) tested together, nonlinear (mean absolute error (MAE)=0.14) and polynomial (MAE=0.15) regression models have the best performance; yet, simple linear regression model (MAE=0.19) is also suitable to predict QoE for VRCG. Further, we found that feature importance depends on the model’s choice (either RTT or RJ). Finally, our models’ prediction of QoE for real-world traffic measurements suggests that mobile network traffic (4G, 5G non-standalone, 5G standalone) provides a 2.5 ≤MOSQoE ≤ 3.0 experience for VRCG, while 4.2 ≤MOSQoE ≤ 4.4 for wired connections, suggesting the need for improvements in the current commercial 5G network deployments to deliver VRCG.
Date of Conference: 28-31 October 2024
Date Added to IEEE Xplore: 31 December 2024
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Conference Location: Prague, Czech Republic

References

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