From 2BeOn Results to New Media Challenges for Social (i)TV

From 2BeOn Results to New Media Challenges for Social (i)TV

Jorge Ferraz Abreu, Pedro Almeida
ISBN13: 9781605666563|ISBN10: 1605666564|ISBN13 Softcover: 9781616925062|EISBN13: 9781605666570
DOI: 10.4018/978-1-60566-656-3.ch013
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MLA

Abreu, Jorge Ferraz, and Pedro Almeida. "From 2BeOn Results to New Media Challenges for Social (i)TV." Social Interactive Television: Immersive Shared Experiences and Perspectives, edited by Pablo Cesar, et al., IGI Global, 2009, pp. 222-242. https://doi.org/10.4018/978-1-60566-656-3.ch013

APA

Abreu, J. F. & Almeida, P. (2009). From 2BeOn Results to New Media Challenges for Social (i)TV. In P. Cesar, D. Geerts, & K. Chorianopoulos (Eds.), Social Interactive Television: Immersive Shared Experiences and Perspectives (pp. 222-242). IGI Global. https://doi.org/10.4018/978-1-60566-656-3.ch013

Chicago

Abreu, Jorge Ferraz, and Pedro Almeida. "From 2BeOn Results to New Media Challenges for Social (i)TV." In Social Interactive Television: Immersive Shared Experiences and Perspectives, edited by Pablo Cesar, David Geerts, and Konstantinos Chorianopoulos, 222-242. Hershey, PA: IGI Global, 2009. https://doi.org/10.4018/978-1-60566-656-3.ch013

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Abstract

This chapter focuses on traditional and emergent challenges for the Social (i)TV area focusing on explaining the development and evaluation of one of the first Social iTV prototypes and looking at the challenges new media is introducing to this research field. The authors begin by explaining the conceptualization, development and evaluation process of the 2BeOn system and continue with the most important results from it’s evaluation with a particular focus on the results that can be important when developing any Social iTV platform. In the last part of the chapter recent developments in the broadcast of TV and Audiovisual content, namely considering the Internet as a medium, are addressed. In this scope authors propose a categorization of emergent online distribution platforms along with a set of social activities users perform on those platforms. Taking in consideration some of the challenges surrounding the presented scenario the chapter ends with the conceptualization of UMCA, a system that could increase social interaction activities performed during the consumption of online AV/TV content.

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