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Precedent-Oriented Approach to Conceptually Experimental Activity in Designing the Software Intensive Systems

Precedent-Oriented Approach to Conceptually Experimental Activity in Designing the Software Intensive Systems

Petr Sosnin
Copyright: © 2016 |Volume: 7 |Issue: 1 |Pages: 25
ISSN: 1941-6237|EISSN: 1941-6245|EISBN13: 9781466690165|DOI: 10.4018/IJACI.2016010104
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MLA

Sosnin, Petr. "Precedent-Oriented Approach to Conceptually Experimental Activity in Designing the Software Intensive Systems." IJACI vol.7, no.1 2016: pp.69-93. http://doi.org/10.4018/IJACI.2016010104

APA

Sosnin, P. (2016). Precedent-Oriented Approach to Conceptually Experimental Activity in Designing the Software Intensive Systems. International Journal of Ambient Computing and Intelligence (IJACI), 7(1), 69-93. http://doi.org/10.4018/IJACI.2016010104

Chicago

Sosnin, Petr. "Precedent-Oriented Approach to Conceptually Experimental Activity in Designing the Software Intensive Systems," International Journal of Ambient Computing and Intelligence (IJACI) 7, no.1: 69-93. http://doi.org/10.4018/IJACI.2016010104

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Abstract

The chapter presents a precedent-oriented approach to conceptually experimental activity in collaborative designing the complex systems with software. The efficiency of such work can be essentially increased if a human part of the work will be fulfilled with an orientation on using the precedents' models reflected the units of an occupational experience. In described case, interactions of any designer with a computer are organized and implemented as interactions between the designer and an “intellectual processor” as a role played by the same designer. Such version of the human-computer activity involves real-time combining “units” of the natural experience with its models. In solving the project task, this combining is brought under conceptual experimenting understood as an automated thought experimenting. The offered approach is evolved till an instrumental system that supports conceptual experimenting as a very useful form of computerized activity based on experiential human-computer interactions.

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