Reference Hub3
A Method and Model for De- and Reconstructing Player-Game Interaction: The Case of the Arabic Simulation-Management Game Baalty

A Method and Model for De- and Reconstructing Player-Game Interaction: The Case of the Arabic Simulation-Management Game Baalty

Karim Hesham Shaker Ibrahim
Copyright: © 2016 |Volume: 6 |Issue: 4 |Pages: 18
ISSN: 2155-7098|EISSN: 2155-7101|EISBN13: 9781466692831|DOI: 10.4018/IJCALLT.2016100102
Cite Article Cite Article

MLA

Ibrahim, Karim Hesham Shaker. "A Method and Model for De- and Reconstructing Player-Game Interaction: The Case of the Arabic Simulation-Management Game Baalty." IJCALLT vol.6, no.4 2016: pp.18-35. http://doi.org/10.4018/IJCALLT.2016100102

APA

Ibrahim, K. H. (2016). A Method and Model for De- and Reconstructing Player-Game Interaction: The Case of the Arabic Simulation-Management Game Baalty. International Journal of Computer-Assisted Language Learning and Teaching (IJCALLT), 6(4), 18-35. http://doi.org/10.4018/IJCALLT.2016100102

Chicago

Ibrahim, Karim Hesham Shaker. "A Method and Model for De- and Reconstructing Player-Game Interaction: The Case of the Arabic Simulation-Management Game Baalty," International Journal of Computer-Assisted Language Learning and Teaching (IJCALLT) 6, no.4: 18-35. http://doi.org/10.4018/IJCALLT.2016100102

Export Reference

Mendeley
Favorite Full-Issue Download

Abstract

The potential of player-game interaction to facilitate L2 learning in stand-alone digital games has been established in many empirical investigations (e.g. Miller & Hegelheimer, 2006; Hitosugi, Schmidt, & Hayashi, 2014; Sundqvist & Sylvén, 2012); however, the fine-grained dynamics that comprise it are still largely underexplored. A potential reason for this gap is that, to date, there is a lack of refined methodologies for conceptualizing and analyzing the various processes that occur during gameplay between a learner-player and the game. The present study proposes an ecology-sensitive, multidimensional approach to de- and re-constructing player-game interaction dynamics through analysis of thick detail-rich play data from a variety of sources and levels: cognitive, virtual, and sociocultural. Using a model of player-game interaction detailing how activities interrelate and/or interact across different levels, it reconstructs player-game interaction as a holistic activity. To this end, it utilizes a variety of qualitative data sources that offer empirical information about different facets and dimensions of player-game interaction, including thinkaloud protocol, gaming journals, walkthroughs, and debriefing interviews. To illustrate the approach, this paper will apply it to interpretation of player-game interactions of one learner of Arabic as a foreign language in the Egyptian Arabic simulation-management game Baalty (PPIC-Work, 2004). Findings include the observation that the L2 learner-player played their game in her L2 by decoding in-game discourses and using in-game semiotic resources. The paper will include discussion of theoretical background, research implications, and potential applications of this approach.

Request Access

You do not own this content. Please login to recommend this title to your institution's librarian or purchase it from the IGI Global bookstore.