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The Use of Archaeological Finds to Realize Digital Assets Through 3D Scanning: From Presence to Distance in Museum Education

The Use of Archaeological Finds to Realize Digital Assets Through 3D Scanning: From Presence to Distance in Museum Education

Michele Domenico Todino, Lucia Campitiello, Stefano Di Tore
Copyright: © 2022 |Volume: 13 |Issue: 2 |Pages: 13
ISSN: 1947-3494|EISSN: 1947-3508|EISBN13: 9781683181958|DOI: 10.4018/IJDLDC.309712
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MLA

Todino, Michele Domenico, et al. "The Use of Archaeological Finds to Realize Digital Assets Through 3D Scanning: From Presence to Distance in Museum Education." IJDLDC vol.13, no.2 2022: pp.1-13. http://doi.org/10.4018/IJDLDC.309712

APA

Todino, M. D., Campitiello, L., & Di Tore, S. (2022). The Use of Archaeological Finds to Realize Digital Assets Through 3D Scanning: From Presence to Distance in Museum Education. International Journal of Digital Literacy and Digital Competence (IJDLDC), 13(2), 1-13. http://doi.org/10.4018/IJDLDC.309712

Chicago

Todino, Michele Domenico, Lucia Campitiello, and Stefano Di Tore. "The Use of Archaeological Finds to Realize Digital Assets Through 3D Scanning: From Presence to Distance in Museum Education," International Journal of Digital Literacy and Digital Competence (IJDLDC) 13, no.2: 1-13. http://doi.org/10.4018/IJDLDC.309712

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Abstract

This research and development work, carried out together with the students of the Liceo Scientifico delle Scienze Applicate Caravaggio of San Gennaro Vesuviano, aims at the creation of an edugame entitled Fork & Felix. The project began in the 2020-21 school year. This type of project is replicable in other high schools of applied sciences, industrial technical institutes, and courses for accountants, business experts, and programmers. To achieve a good result, there is only one requirement for the students: a basic course of Unity3D; however, graphic designer skills are recommended. Moreover, this work investigates social justice, inclusion, and equity in videogames.

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