Reference Hub4
Historical Perspectives on Games and Education from the Learning Sciences

Historical Perspectives on Games and Education from the Learning Sciences

Brett E. Shelton, Tom Satwicz, Tom Caswell
Copyright: © 2011 |Volume: 1 |Issue: 3 |Pages: 24
ISSN: 2155-6849|EISSN: 2155-6857|EISBN13: 9781613507117|DOI: 10.4018/ijgbl.2011070106
Cite Article Cite Article

MLA

Shelton, Brett E., et al. "Historical Perspectives on Games and Education from the Learning Sciences." IJGBL vol.1, no.3 2011: pp.83-106. http://doi.org/10.4018/ijgbl.2011070106

APA

Shelton, B. E., Satwicz, T., & Caswell, T. (2011). Historical Perspectives on Games and Education from the Learning Sciences. International Journal of Game-Based Learning (IJGBL), 1(3), 83-106. http://doi.org/10.4018/ijgbl.2011070106

Chicago

Shelton, Brett E., Tom Satwicz, and Tom Caswell. "Historical Perspectives on Games and Education from the Learning Sciences," International Journal of Game-Based Learning (IJGBL) 1, no.3: 83-106. http://doi.org/10.4018/ijgbl.2011070106

Export Reference

Mendeley
Favorite Full-Issue Download

Abstract

This paper reviews three classic theorists’ writing on games, learning, and development. Piaget, Vygotsky, and Bruner all wrote about games and play as important to thinking and learning. This review attempts to synthesize their perspectives as a means to revisit underused theoretical perspectives on the role of games in education. The views of Piaget and Vygotsky are applied with respect to the role of games and play in learning and development to the design of a popular commercial game. Bruner’s perspective offers the embodiment of games into a larger and controversial curriculum intended to teach young people about human culture. Each of the perspectives is reviewed and considered in light of new gaming technologies and their potential for educational change.

Request Access

You do not own this content. Please login to recommend this title to your institution's librarian or purchase it from the IGI Global bookstore.