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Balancing Fun and Learning in a Serious Game Design

Balancing Fun and Learning in a Serious Game Design

Christopher Franzwa, Ying Tang, Aaron Johnson, Talbot Bielefeldt
Copyright: © 2014 |Volume: 4 |Issue: 4 |Pages: 21
ISSN: 2155-6849|EISSN: 2155-6857|EISBN13: 9781466654341|DOI: 10.4018/ijgbl.2014100103
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MLA

Franzwa, Christopher, et al. "Balancing Fun and Learning in a Serious Game Design." IJGBL vol.4, no.4 2014: pp.37-57. http://doi.org/10.4018/ijgbl.2014100103

APA

Franzwa, C., Tang, Y., Johnson, A., & Bielefeldt, T. (2014). Balancing Fun and Learning in a Serious Game Design. International Journal of Game-Based Learning (IJGBL), 4(4), 37-57. http://doi.org/10.4018/ijgbl.2014100103

Chicago

Franzwa, Christopher, et al. "Balancing Fun and Learning in a Serious Game Design," International Journal of Game-Based Learning (IJGBL) 4, no.4: 37-57. http://doi.org/10.4018/ijgbl.2014100103

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Abstract

This article presents the underlying philosophy of Sustain City, an educational serious game system that engages students, particularly prospective and beginning science and engineering students, in a series of engineering design challenges. Various strategies implemented in Sustain City for achieving a balance of fun and learning are discussed, including narrative-learning synthesis, supplementing the player's actions with feedback, and the development of a sufficient guidance system. The evaluation of Sustain City deployment is also presented. The assessment confirms the values of the serious games in promoting students' interests and learning in STEM fields.

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