Reference Hub1
Game Mastering in Collaborative Serious Games: A Novel Approach for Instructor Support in Multiplayer Serious Games

Game Mastering in Collaborative Serious Games: A Novel Approach for Instructor Support in Multiplayer Serious Games

Viktor Wendel, Stefan Krepp, Michael Oliver Gutjahr, Stefan Göbel, Ralf Steinmetz
Copyright: © 2015 |Volume: 5 |Issue: 4 |Pages: 23
ISSN: 2155-6849|EISSN: 2155-6857|EISBN13: 9781466679443|DOI: 10.4018/IJGBL.2015100103
Cite Article Cite Article

MLA

Wendel, Viktor, et al. "Game Mastering in Collaborative Serious Games: A Novel Approach for Instructor Support in Multiplayer Serious Games." IJGBL vol.5, no.4 2015: pp.27-49. http://doi.org/10.4018/IJGBL.2015100103

APA

Wendel, V., Krepp, S., Gutjahr, M. O., Göbel, S., & Steinmetz, R. (2015). Game Mastering in Collaborative Serious Games: A Novel Approach for Instructor Support in Multiplayer Serious Games. International Journal of Game-Based Learning (IJGBL), 5(4), 27-49. http://doi.org/10.4018/IJGBL.2015100103

Chicago

Wendel, Viktor, et al. "Game Mastering in Collaborative Serious Games: A Novel Approach for Instructor Support in Multiplayer Serious Games," International Journal of Game-Based Learning (IJGBL) 5, no.4: 27-49. http://doi.org/10.4018/IJGBL.2015100103

Export Reference

Mendeley
Favorite Full-Issue Download

Abstract

In collaborative learning scenarios, the role of the instructor is vital. This aspect directly carries over to the concept of collaborative multiplayer Serious Games, where a group of players is learning together using a Serious Game. In this paper, the authors propose a novel approach for integration and support of instructors in collaborative multiplayer Serious Game scenarios. Their approach considers instructor tasks and responsibilities. It defines an interface for 3D action adventure-like games, defining relevant game information and adaptation access. It further includes a Game Mastering framework for orchestrating and adapting such games at runtime via an instructor. The concept was implemented on top of an existing Serious Game (Escape from Wilson Island) and evaluated in a user-centric study with N=40 participants (age m=23.39; SD=3.05). Results show that an instructor using our framework in a collaborative learning scenario can positively influence players' game experience (p<.05) and success towards the intended goals, as well as recognize and counteract problems at runtime.

Request Access

You do not own this content. Please login to recommend this title to your institution's librarian or purchase it from the IGI Global bookstore.