Problematizing Epistemology in Computer Games Research

Problematizing Epistemology in Computer Games Research

Adam Mechtley
Copyright: © 2015 |Volume: 7 |Issue: 2 |Pages: 14
ISSN: 1942-3888|EISSN: 1942-3896|EISBN13: 9781466677425|DOI: 10.4018/IJGCMS.2015040104
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MLA

Mechtley, Adam. "Problematizing Epistemology in Computer Games Research." IJGCMS vol.7, no.2 2015: pp.68-81. http://doi.org/10.4018/IJGCMS.2015040104

APA

Mechtley, A. (2015). Problematizing Epistemology in Computer Games Research. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 7(2), 68-81. http://doi.org/10.4018/IJGCMS.2015040104

Chicago

Mechtley, Adam. "Problematizing Epistemology in Computer Games Research," International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 7, no.2: 68-81. http://doi.org/10.4018/IJGCMS.2015040104

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Abstract

Epistemic frame theory has guided research using epistemic games, which are computer games focused on rich professional enculturation. Among other things, this theory characterizes communities of practice in terms of their epistemologies, which encompass the standards communities use to justify claims or actions. By drawing on contemporary perspectives in the subfield of research focused on epistemic cognition, this piece argues in favor of disambiguating enacted and professed epistemic cognition in epistemic frame theory, as well as attending to more nuances of the contexts of players' actions. These factors affect how we model communities of practice in games, how we assess players' capabilities, and what types of data we might include in our analyses of players' activity. By integrating with the epistemic cognition scholarship, games researchers could enrich their own work, while also leveraging some unique advantages of game-based learning to support broader goals in the scholarly community.

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