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Immersive Collaborative VR Application Design: A Case Study of Agile Virtual Design Over Distance

Immersive Collaborative VR Application Design: A Case Study of Agile Virtual Design Over Distance

Simeon Taylor, Thuong Hoang, George Aranda, Gerard T. Mulvany, Stefan Greuter
Copyright: © 2021 |Volume: 13 |Issue: 4 |Pages: 14
ISSN: 1942-3888|EISSN: 1942-3896|EISBN13: 9781799860716|DOI: 10.4018/IJGCMS.291538
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MLA

Taylor, Simeon, et al. "Immersive Collaborative VR Application Design: A Case Study of Agile Virtual Design Over Distance." IJGCMS vol.13, no.4 2021: pp.1-14. http://doi.org/10.4018/IJGCMS.291538

APA

Taylor, S., Hoang, T., Aranda, G., Mulvany, G. T., & Greuter, S. (2021). Immersive Collaborative VR Application Design: A Case Study of Agile Virtual Design Over Distance. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 13(4), 1-14. http://doi.org/10.4018/IJGCMS.291538

Chicago

Taylor, Simeon, et al. "Immersive Collaborative VR Application Design: A Case Study of Agile Virtual Design Over Distance," International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 13, no.4: 1-14. http://doi.org/10.4018/IJGCMS.291538

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Abstract

Due to the recent COVID-19 pandemic, there has been a renewed interest in expanding the capabilities of remote collaboration tools. Studies show the importance of noticing peripheral cues, pointing to or manipulating real-world objects in face-to-face meetings. This case study investigated the opportunities of combining traditional video conferencing with a multi-user VR platform to enable the interactive collaborative design of a VR training experience between multiple stakeholders working from their homes. In this article, the authors reflect on the experience and contribute a fully online and immersive collaborative design workflow for future VR development projects. The authors believe this workflow is of benefit for remote collaboration in general, but particularly in severely restricted environments when face-to-face meetings are impossible.