Game Theoretic Cloud-Assisted Opportunistic Spectrum Access in Cognitive Radio Networks

Game Theoretic Cloud-Assisted Opportunistic Spectrum Access in Cognitive Radio Networks

Danda B. Rawat, Sachin Shetty
Copyright: © 2016 |Volume: 8 |Issue: 2 |Pages: 17
ISSN: 1938-0259|EISSN: 1938-0267|EISBN13: 9781466689992|DOI: 10.4018/IJGHPC.2016040106
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MLA

Rawat, Danda B., and Sachin Shetty. "Game Theoretic Cloud-Assisted Opportunistic Spectrum Access in Cognitive Radio Networks." IJGHPC vol.8, no.2 2016: pp.94-110. http://doi.org/10.4018/IJGHPC.2016040106

APA

Rawat, D. B. & Shetty, S. (2016). Game Theoretic Cloud-Assisted Opportunistic Spectrum Access in Cognitive Radio Networks. International Journal of Grid and High Performance Computing (IJGHPC), 8(2), 94-110. http://doi.org/10.4018/IJGHPC.2016040106

Chicago

Rawat, Danda B., and Sachin Shetty. "Game Theoretic Cloud-Assisted Opportunistic Spectrum Access in Cognitive Radio Networks," International Journal of Grid and High Performance Computing (IJGHPC) 8, no.2: 94-110. http://doi.org/10.4018/IJGHPC.2016040106

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Abstract

Opportunistic Spectrum Access (OSA) in a Cognitive Radio Network (CRN) is regarded as emerging technology for utilizing the scarce Radio Frequency (RF) spectrum by allowing unlicensed secondary users (SUs) to access licensed spectrum without creating harmful interference to primary users (PUs). The SUs are considerably constrained by their limited power, memory and computational capacity when they have to make decision about spectrum sensing for wide band regime and OSA. The SUs in CRN have the potential to mitigate these constraints by leveraging the vast storage and computational capacity of cloud computing approaches. In this paper, the authors investigate a game theoretic approach for opportunistic spectrum access in cognitive networks. The proposed algorithm leverages the geo-locations of both SUs and spectrum opportunities to facilitate OSA to SUs. The active SUs using game theory adapt their transmit powers in a distributed manner based on the estimated average packet-error rate while satisfying the Quality-of-Service (QoS) in terms of signal-to-interference-noise-ratio (SINR). Furthermore, to control greedy SUs in distributed power control game, the authors introduce a manager/leader through a Stackelberg power adaptation game. The performance of the proposed approaches is investigated using numerical results obtained from simulations.

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