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What If Devices Take Command: Content Innovation Perspectives for Smart Wearables in the Mobile Ecosystem

What If Devices Take Command: Content Innovation Perspectives for Smart Wearables in the Mobile Ecosystem

Andreu Castellet
Copyright: © 2016 |Volume: 7 |Issue: 2 |Pages: 18
ISSN: 1947-9158|EISSN: 1947-9166|EISBN13: 9781466691452|DOI: 10.4018/IJHCR.2016040102
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MLA

Castellet, Andreu. "What If Devices Take Command: Content Innovation Perspectives for Smart Wearables in the Mobile Ecosystem." IJHCR vol.7, no.2 2016: pp.16-33. http://doi.org/10.4018/IJHCR.2016040102

APA

Castellet, A. (2016). What If Devices Take Command: Content Innovation Perspectives for Smart Wearables in the Mobile Ecosystem. International Journal of Handheld Computing Research (IJHCR), 7(2), 16-33. http://doi.org/10.4018/IJHCR.2016040102

Chicago

Castellet, Andreu. "What If Devices Take Command: Content Innovation Perspectives for Smart Wearables in the Mobile Ecosystem," International Journal of Handheld Computing Research (IJHCR) 7, no.2: 16-33. http://doi.org/10.4018/IJHCR.2016040102

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Abstract

The new generation of wearables, marketed as consumer electronics products, can be interpreted as a sign of radical innovation leadership from mobile device producers. Since the appearance of the iPhone –and also later of the iPad-, terminal vendors had lost traction as triggers of innovation within the mobile content ecosystem, giving way to the current platform-based paradigm of leadership. This paper proposes examining the innovation potential of wearable devices on the whole mobile set of actors, starting from a two-scenarios premise: one of sustaining innovation, and a second scenario of more prominent influence. The research finds significant innovating potential for the smart kind of wearables, with a range of influence that can modify the course of all current mobile players. Also, it points at the possibility that a strong development of these items can eventually give birth to a new kind of media, specifically conceived for the wearable experience.

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