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Game-Based Pilot System for English Learning

Game-Based Pilot System for English Learning

Kuo-Chen Li, Cheng-Ting Chen, Hui-Chih Wang, Jia-Sheng Heh
Copyright: © 2012 |Volume: 2 |Issue: 2 |Pages: 14
ISSN: 2155-6873|EISSN: 2155-6881|EISBN13: 9781466613744|DOI: 10.4018/ijopcd.2012040106
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MLA

Li, Kuo-Chen, et al. "Game-Based Pilot System for English Learning." IJOPCD vol.2, no.2 2012: pp.86-99. http://doi.org/10.4018/ijopcd.2012040106

APA

Li, K., Chen, C., Wang, H., & Heh, J. (2012). Game-Based Pilot System for English Learning. International Journal of Online Pedagogy and Course Design (IJOPCD), 2(2), 86-99. http://doi.org/10.4018/ijopcd.2012040106

Chicago

Li, Kuo-Chen, et al. "Game-Based Pilot System for English Learning," International Journal of Online Pedagogy and Course Design (IJOPCD) 2, no.2: 86-99. http://doi.org/10.4018/ijopcd.2012040106

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Abstract

Game-based Pilot System for English learning (GPS-E) is a system that was produced with the intention of assisting English language learners (ELLs) who have lower English proficiency. The study was conducted in a university setting in northern Taiwan. The English classes which were categorized as “Pilot English Classes” were recruited for this research. One major goal of this study is to explore how effective and to what extent the GPS-E system can contribute to students’ English learning in the university level. A survey was designed, and the data of the first year experiment were analyzed by a pre-post test study using the SPSS t-test. Results indicated that students who have tried the GPS-E system have improved significantly.

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