Indices
This title is listed in the following:
Close
Reference Hub
This research has been cited in:
Conference
WIP: Using Multimodal Approaches to Understand the Attention and Focus of Students Engaging in Intuition-Based Online Engineering Learning Games2023 IEEE Frontiers in Education Conference (FIE)10.1109/FIE58773.2023.10343057 Article
Examining the importance of gamification, social interaction and perceived enjoyment among young female online buyers in IndiaYoung Consumers10.1108/YC-05-2020-1148 Article
Impact of gamification on mitigating behavioral biases of investorsJournal of Behavioral and Experimental Finance10.1016/j.jbef.2022.100772 Article
Exploring the relationships between gamification and motivational needs in technology designInternational Journal of Crowd Science10.1108/IJCS-09-2018-0025 Article
How do mini games affect female users of mobile commerce? Improving platform satisfaction through game use intentionFrontiers in Psychology10.3389/fpsyg.2022.973144 Article
Chapter
Engaging and Entertaining Customers: Gamification in Interactive MarketingThe Palgrave Handbook of Interactive Marketing10.1007/978-3-031-14961-0_35 Article
A User-Centered Approach to Gamify the Manual Creation of Training Data for Machine Learningi-com10.1515/icom-2020-0030 Article
Article
Factors influencing students' adoption intention of brain–computer interfaces in a game-learning contextLibrary Hi Tech10.1108/LHT-12-2021-0506 Article
Usefulness of Digital Serious Games in Engineering for Diverse Undergraduate StudentsEducation Sciences10.3390/educsci12010027 Article
Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learningComputers in Human Behavior10.1016/j.chb.2021.106963 Article
Impact of Intrinsic and Extrinsic Gaming Elements on Online Purchase IntentionFrontiers in Psychology10.3389/fpsyg.2022.885619 Article
A personalized gamification method for increasing user engagement in social networksSocial Network Analysis and Mining10.1007/s13278-019-0589-3 Article
Understanding the Intention to Use Virtual Currency in a Gamified E-Commerce ContextInternational Journal of Online Marketing10.4018/IJOM.288425 Article
Exploring the Impact of Gamification Elements in Brand Apps on the Purchase Intention of ConsumersJournal of Global Information Management10.4018/JGIM.317216
Close Top Results From Your Most Recent Search
Close