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A Natural User Interface for 3D Animation Using Kinect

A Natural User Interface for 3D Animation Using Kinect

Naveed Ahmed, Hind Kharoub, Selma Manel Medjden, Areej Alsaafin
Copyright: © 2020 |Volume: 16 |Issue: 4 |Pages: 20
ISSN: 1548-3908|EISSN: 1548-3916|EISBN13: 9781799802792|DOI: 10.4018/IJTHI.2020100103
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MLA

Ahmed, Naveed, et al. "A Natural User Interface for 3D Animation Using Kinect." IJTHI vol.16, no.4 2020: pp.35-54. http://doi.org/10.4018/IJTHI.2020100103

APA

Ahmed, N., Kharoub, H., Medjden, S. M., & Alsaafin, A. (2020). A Natural User Interface for 3D Animation Using Kinect. International Journal of Technology and Human Interaction (IJTHI), 16(4), 35-54. http://doi.org/10.4018/IJTHI.2020100103

Chicago

Ahmed, Naveed, et al. "A Natural User Interface for 3D Animation Using Kinect," International Journal of Technology and Human Interaction (IJTHI) 16, no.4: 35-54. http://doi.org/10.4018/IJTHI.2020100103

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Abstract

This article presents a new natural user interface to control and manipulate a 3D animation using the Kinect. The researchers design a number of gestures that allow the user to play, pause, forward, rewind, scale, and rotate the 3D animation. They also implement a cursor-based traditional interface and compare it with the natural user interface. Both interfaces are extensively evaluated via a user study in terms of both the usability and user experience. Through both quantitative and the qualitative evaluation, they show that a gesture-based natural user interface is a preferred method to control a 3D animation compared to a cursor-based interface. The natural user interface not only proved to be more efficient but resulted in a more engaging and enjoyable user experience.

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