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Language Learning in the 21st Century: Malaysian ESL Students' Perceptions of Kahoot!

Language Learning in the 21st Century: Malaysian ESL Students' Perceptions of Kahoot!

Debbita Ai Lin Tan, Bee Choo Lee, Malini Ganapathy, Shaidatul Akma Adi Kasuma
Copyright: © 2019 |Volume: 9 |Issue: 2 |Pages: 17
ISSN: 1947-8518|EISSN: 1947-8526|EISBN13: 9781522565918|DOI: 10.4018/IJVPLE.2019070104
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MLA

Tan, Debbita Ai Lin, et al. "Language Learning in the 21st Century: Malaysian ESL Students' Perceptions of Kahoot!." IJVPLE vol.9, no.2 2019: pp.55-71. http://doi.org/10.4018/IJVPLE.2019070104

APA

Tan, D. A., Lee, B. C., Ganapathy, M., & Kasuma, S. A. (2019). Language Learning in the 21st Century: Malaysian ESL Students' Perceptions of Kahoot!. International Journal of Virtual and Personal Learning Environments (IJVPLE), 9(2), 55-71. http://doi.org/10.4018/IJVPLE.2019070104

Chicago

Tan, Debbita Ai Lin, et al. "Language Learning in the 21st Century: Malaysian ESL Students' Perceptions of Kahoot!," International Journal of Virtual and Personal Learning Environments (IJVPLE) 9, no.2: 55-71. http://doi.org/10.4018/IJVPLE.2019070104

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Abstract

Kahoot! is a gaming system designed for interactive learning and can be utilised for students of all ages. The present study involved two groups of Malaysian ESL students (n = 57) enrolled in a remedial English proficiency course in a public university. All 57 participants were exposed to weekly Kahoot! sessions over a period of one semester; the sessions covered various English language learning components including vocabulary and reading comprehension, but focused largely on grammar. At the end of the semester, the participants completed a 34-item questionnaire comprising closed- and open-ended items. The questionnaire was tested for reliability with returned values indicating high internal consistency, thus making the instrument a reliable option for use in future studies. The study's findings indicate that the students found Kahoot! to be beneficial in terms of: 1) inducing motivation, and 2) fostering and reinforcing learning. The students were also of the opinion that Kahoot! would be useful for foreign language learning (for instance, Spanish and French).

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