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Design Factors for Effective Science Simulations: Representation of Information

Design Factors for Effective Science Simulations: Representation of Information

Jan L. Plass, Bruce D. Homer, Catherine Milne, Trace Jordan, Slava Kalyuga, Minchi Kim, Hyunjeong Lee
Copyright: © 2009 |Volume: 1 |Issue: 1 |Pages: 20
ISSN: 1942-3888|EISSN: 1942-3896|ISSN: 1948-5026|EISBN13: 9781615202881|EISSN: 1942-3896|DOI: 10.4018/jgcms.2009010102
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MLA

Plass, Jan L., et al. "Design Factors for Effective Science Simulations: Representation of Information." IJGCMS vol.1, no.1 2009: pp.16-35. http://doi.org/10.4018/jgcms.2009010102

APA

Plass, J. L., Homer, B. D., Milne, C., Jordan, T., Kalyuga, S., Kim, M., & Lee, H. (2009). Design Factors for Effective Science Simulations: Representation of Information. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 1(1), 16-35. http://doi.org/10.4018/jgcms.2009010102

Chicago

Plass, Jan L., et al. "Design Factors for Effective Science Simulations: Representation of Information," International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 1, no.1: 16-35. http://doi.org/10.4018/jgcms.2009010102

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Abstract

We propose that the effectiveness of simulations for science education depends on design features such as the type of representation chosen to depict key concepts. We hypothesize that the addition of iconic representations to simulations can help novice learners interpret the visual simulation interface and improve cognitive learning outcomes as well as learners’ self-efficacy. This hypothesis was tested in two experiments with high school chemistry students. The studies examined the effects of representation type (symbolic versus iconic), prior knowledge, and spatial ability on comprehension, transfer, and self-efficacy under low cognitive load (Study 1, N=80) and high cognitive load conditions (Study 2, N=91). Results supported our hypotheses that design features such as the addition of iconic representations can help scaffold students’ comprehension of science simulations, and that this effect was strongest for learners with low prior knowledge. Adding icons also improved learners’ general self-efficacy.

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