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Educational Games and IT Professionals: Perspectives from the Field

Educational Games and IT Professionals: Perspectives from the Field

Miroslav Minovic, Velimir Štavljanin, Miloš Milovanovic
Copyright: © 2012 |Volume: 3 |Issue: 4 |Pages: 14
ISSN: 1947-3478|EISSN: 1947-3486|EISBN13: 9781466612501|DOI: 10.4018/jhcitp.2012100103
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MLA

Minovic, Miroslav, et al. "Educational Games and IT Professionals: Perspectives from the Field." IJHCITP vol.3, no.4 2012: pp.25-38. http://doi.org/10.4018/jhcitp.2012100103

APA

Minovic, M., Štavljanin, V., & Milovanovic, M. (2012). Educational Games and IT Professionals: Perspectives from the Field. International Journal of Human Capital and Information Technology Professionals (IJHCITP), 3(4), 25-38. http://doi.org/10.4018/jhcitp.2012100103

Chicago

Minovic, Miroslav, Velimir Štavljanin, and Miloš Milovanovic. "Educational Games and IT Professionals: Perspectives from the Field," International Journal of Human Capital and Information Technology Professionals (IJHCITP) 3, no.4: 25-38. http://doi.org/10.4018/jhcitp.2012100103

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Abstract

In this paper the authors will give a perspective on educational games application in the field of IT. Main topic of this research will be capacity for applying modern information technologies for developing game-based learning platform. During analysis, they found that more research is needed in order to improve application of games in education of IT professionals. At first place, researches should cover listed problems: how to design educative games in order to achieve better learning effects; how to develop software tools to automate educative game development process; and establish methods and techniques for knowledge and skills assessment utilizing educative games.

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