Reference Hub4
Projector Phones: A New Class of Interfaces for Augmented Reality

Projector Phones: A New Class of Interfaces for Augmented Reality

Johannes Schöning, Markus Löchtefeld, Michael Rohs, Antonio Krüger
Copyright: © 2010 |Volume: 2 |Issue: 3 |Pages: 14
ISSN: 1942-390X|EISSN: 1942-3918|EISBN13: 9781609609443|DOI: 10.4018/jmhci.2010070101
Cite Article Cite Article

MLA

Schöning, Johannes, et al. "Projector Phones: A New Class of Interfaces for Augmented Reality." IJMHCI vol.2, no.3 2010: pp.1-14. http://doi.org/10.4018/jmhci.2010070101

APA

Schöning, J., Löchtefeld, M., Rohs, M., & Krüger, A. (2010). Projector Phones: A New Class of Interfaces for Augmented Reality. International Journal of Mobile Human Computer Interaction (IJMHCI), 2(3), 1-14. http://doi.org/10.4018/jmhci.2010070101

Chicago

Schöning, Johannes, et al. "Projector Phones: A New Class of Interfaces for Augmented Reality," International Journal of Mobile Human Computer Interaction (IJMHCI) 2, no.3: 1-14. http://doi.org/10.4018/jmhci.2010070101

Export Reference

Mendeley
Favorite Full-Issue Download

Abstract

With the miniaturization of projection technology, the integration of tiny projection units into mobile devices is no longer fiction; therefore, such integrated projectors in mobile devices could make mobile projection ubiquitous. These phones will have the ability to project large-scale information onto any surfaces in the real world, and by doing so, the interaction space of the mobile device can be considerably expanded. In addition, physical objects in the environment can be augmented with additional information, which can support interaction concepts that are not even possible on modern desktop computers today. The authors believe that mobile camera-projector units can form a promising interface type for mobile Augmented Reality (AR) applications, thus, this paper identifies different application classes of such interfaces. In addition, different spatial setups of camera and projector units will have an effect on the possible applications and the interaction space with the focus on the augmentation of real word objects in the environment. This paper presents two examples of applications for mobile camera-projector units and different hardware prototypes that allow augmentation of real world objects.

Request Access

You do not own this content. Please login to recommend this title to your institution's librarian or purchase it from the IGI Global bookstore.