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Virtual Worlds as the Next Asset of Virtual Learning Environments for Students in Business?

Virtual Worlds as the Next Asset of Virtual Learning Environments for Students in Business?

Jean-Eric Pelet, Benoît Lecat
Copyright: © 2012 |Volume: 3 |Issue: 2 |Pages: 18
ISSN: 1947-8518|EISSN: 1947-8526|EISBN13: 9781466614628|DOI: 10.4018/jvple.2012040104
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MLA

Pelet, Jean-Eric, and Benoît Lecat. "Virtual Worlds as the Next Asset of Virtual Learning Environments for Students in Business?." IJVPLE vol.3, no.2 2012: pp.59-76. http://doi.org/10.4018/jvple.2012040104

APA

Pelet, J. & Lecat, B. (2012). Virtual Worlds as the Next Asset of Virtual Learning Environments for Students in Business?. International Journal of Virtual and Personal Learning Environments (IJVPLE), 3(2), 59-76. http://doi.org/10.4018/jvple.2012040104

Chicago

Pelet, Jean-Eric, and Benoît Lecat. "Virtual Worlds as the Next Asset of Virtual Learning Environments for Students in Business?," International Journal of Virtual and Personal Learning Environments (IJVPLE) 3, no.2: 59-76. http://doi.org/10.4018/jvple.2012040104

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Abstract

The authors’ research examines the effectiveness of a web-based virtual learning environment (VLE) in the context of management studies. This article provides two main contributions. First, an exploratory study introduces and describes the concept of VLE applied to the training of seven students in an “interactivity design” (IS) course. Second, a confirmatory study conducted with 168 students in management presents a framework of VLE application in the context of management courses (MS). Results indicate that in the context of management studies, singular differences in the knowledge of VLEs exist between low/high skilled students. Even if a VLE can benefit skilled students, low skilled students must first understand and appreciate the full meaning of VLEs. A VLE leads to good training of students in IS courses. However, its existence must be communicated more intensively in the context of managerial studies. Furthermore, these students will need to be trained before achieving a sufficient level of competency to be able to manage projects using Second Life (SL).

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