Reference Hub31
A Psycho-Pedagogical Framework for Multi-Adaptive Educational Games

A Psycho-Pedagogical Framework for Multi-Adaptive Educational Games

Michael D. Kickmeier-Rust, Elke Mattheiss, Christina Steiner, Dietrich Albert
Copyright: © 2011 |Volume: 1 |Issue: 1 |Pages: 14
ISSN: 2155-6849|EISSN: 2155-6857|EISBN13: 9781613507094|DOI: 10.4018/ijgbl.2011010104
Cite Article Cite Article

MLA

Kickmeier-Rust, Michael D., et al. "A Psycho-Pedagogical Framework for Multi-Adaptive Educational Games." IJGBL vol.1, no.1 2011: pp.45-58. http://doi.org/10.4018/ijgbl.2011010104

APA

Kickmeier-Rust, M. D., Mattheiss, E., Steiner, C., & Albert, D. (2011). A Psycho-Pedagogical Framework for Multi-Adaptive Educational Games. International Journal of Game-Based Learning (IJGBL), 1(1), 45-58. http://doi.org/10.4018/ijgbl.2011010104

Chicago

Kickmeier-Rust, Michael D., et al. "A Psycho-Pedagogical Framework for Multi-Adaptive Educational Games," International Journal of Game-Based Learning (IJGBL) 1, no.1: 45-58. http://doi.org/10.4018/ijgbl.2011010104

Export Reference

Mendeley
Favorite Full-Issue Download

Abstract

One of the trump cards of digital educational games is their enormous intrinsic motivational potential. Although learning game design is often understood on a one-fits-all level, the actual motivational strength of an educational game strongly depends on the individual learners, their very specific goals, preferences, abilities, strength and weakness, personality, and experiences with gaming. Considering motivation being a fragile and constantly changing state, it is important to continuously assess learning and gaming processes and the oscillations of motivation and immersion within a game. With this premise in mind, the authors developed a psycho-pedagogical approach to a non-invasive embedded assessment of motivational states and learning progress, feeding into a dynamic, ontology-driven learner (and gamer) model. To evaluate the approach, the demonstrator games were subject to intensive quantitative and qualitative experimental research. Results show that a meaningful personalization and an individual support are key factors of the success of learning games.

Request Access

You do not own this content. Please login to recommend this title to your institution's librarian or purchase it from the IGI Global bookstore.