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Designing Serious Games for People with Disabilities: Game, Set and Match to the Wii™

Designing Serious Games for People with Disabilities: Game, Set and Match to the Wii™

Lindsay Evett, Allan Ridley, Liz Keating, Patrick Merritt, Nick Shopland, David Brown
Copyright: © 2011 |Volume: 1 |Issue: 4 |Pages: 9
ISSN: 2155-6849|EISSN: 2155-6857|EISBN13: 9781613507124|DOI: 10.4018/ijgbl.2011100102
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MLA

Evett, Lindsay, et al. "Designing Serious Games for People with Disabilities: Game, Set and Match to the Wii™." IJGBL vol.1, no.4 2011: pp.11-19. http://doi.org/10.4018/ijgbl.2011100102

APA

Evett, L., Ridley, A., Keating, L., Merritt, P., Shopland, N., & Brown, D. (2011). Designing Serious Games for People with Disabilities: Game, Set and Match to the Wii™. International Journal of Game-Based Learning (IJGBL), 1(4), 11-19. http://doi.org/10.4018/ijgbl.2011100102

Chicago

Evett, Lindsay, et al. "Designing Serious Games for People with Disabilities: Game, Set and Match to the Wii™," International Journal of Game-Based Learning (IJGBL) 1, no.4: 11-19. http://doi.org/10.4018/ijgbl.2011100102

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Abstract

Serious games are effective and engaging learning resources for people with disabilities, and guidelines exist to make games accessible to people with disabilities. During research into designing accessible interfaces and games, it was noted that people who are blind often report enjoying playing Wii Sports. These games are pick-up-and-play games for casual and non-gamers. They have simplified rules and a natural and intuitive feel. Games designed specifically for players with particular disabilities are often not of interest to other players and take a lot of development time. Because of their niche market, these games are not widely available, developed, or maintained. In contrast, games like Wii Sports are cheap and available, and represent an exciting opportunity as inclusive games. Two blind players were introduced to the games and found Wii Tennis the most accessible. The blind players learned to play the game quickly and easily, found it enjoyable and engaging, and could play competitively against each other, as well as a sighted opponent. Small accessibility enhancements of the existing game could enhance the game for other players. In this paper, implications for the design of accessible, inclusive games are discussed.

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