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Teachers’ Views on the Approach of Digital Games-Based Learning within the Curriculum for Excellence

Teachers’ Views on the Approach of Digital Games-Based Learning within the Curriculum for Excellence

Aishah Abdul Razak, Thomas Connolly, Thomas Hainey
Copyright: © 2012 |Volume: 2 |Issue: 1 |Pages: 19
ISSN: 2155-6849|EISSN: 2155-6857|EISBN13: 9781466612198|DOI: 10.4018/ijgbl.2012010103
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MLA

Razak, Aishah Abdul, et al. "Teachers’ Views on the Approach of Digital Games-Based Learning within the Curriculum for Excellence." IJGBL vol.2, no.1 2012: pp.33-51. http://doi.org/10.4018/ijgbl.2012010103

APA

Razak, A. A., Connolly, T., & Hainey, T. (2012). Teachers’ Views on the Approach of Digital Games-Based Learning within the Curriculum for Excellence. International Journal of Game-Based Learning (IJGBL), 2(1), 33-51. http://doi.org/10.4018/ijgbl.2012010103

Chicago

Razak, Aishah Abdul, Thomas Connolly, and Thomas Hainey. "Teachers’ Views on the Approach of Digital Games-Based Learning within the Curriculum for Excellence," International Journal of Game-Based Learning (IJGBL) 2, no.1: 33-51. http://doi.org/10.4018/ijgbl.2012010103

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Abstract

A radical reform in education has happened in Scotland by introducing a new curriculum known as the Curriculum for Excellence (CfE). This new curriculum promotes active learning, including use of digital games-based learning (DGBL) technology. This paper presents the findings from a survey which aimed to gauge the use of DGBL in Scottish primary schools and to assess how such an approach fits within the CfE from the teachers’ perspective. The trends identified from this survey are discussed in relation to the teachers’ views and motivation to DGBL. Despite obtaining positive responses on many aspects of DGBL, the survey shows that the application of this approach is still limited and requires an in-depth study on how to make it more popular and effective for primary school teachers. The findings from this research will make an important contribution to the empirical evidence of games-based learning particularly with regard to its application in primary school education.

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