Learning with Digital Games: A Practical Guide to Engaging Students in Higher Education

Learning with Digital Games: A Practical Guide to Engaging Students in Higher Education

Christos Gatzidis
Copyright: © 2012 |Volume: 2 |Issue: 1 |Pages: 2
ISSN: 2155-6849|EISSN: 2155-6857|EISBN13: 9781466612198|DOI: 10.4018/ijgbl.2012010106
Cite Article Cite Article

MLA

Gatzidis, Christos. "Learning with Digital Games: A Practical Guide to Engaging Students in Higher Education." IJGBL vol.2, no.1 2012: pp.90-91. http://doi.org/10.4018/ijgbl.2012010106

APA

Gatzidis, C. (2012). Learning with Digital Games: A Practical Guide to Engaging Students in Higher Education. International Journal of Game-Based Learning (IJGBL), 2(1), 90-91. http://doi.org/10.4018/ijgbl.2012010106

Chicago

Gatzidis, Christos. "Learning with Digital Games: A Practical Guide to Engaging Students in Higher Education," International Journal of Game-Based Learning (IJGBL) 2, no.1: 90-91. http://doi.org/10.4018/ijgbl.2012010106

Export Reference

Mendeley
Favorite Full-Issue Download

Request Access

You do not own this content. Please login to recommend this title to your institution's librarian or purchase it from the IGI Global bookstore.